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Bubbly Gubbly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 3.643 | 3.643 |
Audio | #12 | 3.143 | 3.143 |
Originality | #18 | 3.357 | 3.357 |
Theme | #18 | 3.000 | 3.000 |
Overall | #19 | 2.976 | 2.976 |
Fun | #21 | 2.571 | 2.571 |
Controls | #27 | 2.143 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1
Discord username
panch, VanillaBro
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Comments
Controls were pretty tough. I kept accidentally bumping into enemies! But this was such a creative game. Looks like it would work well for mobile :)
I just want to +1 the other comments: nice game, tough controls :)
Have you considered also exporting to PC platforms instead of just to HTML5? The game did not run that smoothly for me and sometimes when refreshing the page (because I got stuck at the bottom) the game would not load.
The idea for this game works pretty well, although I get the feeling the whole "merge" thing was added in out of necessity, not as a core part of the game itself. In fact, it would seem like *not* merging and keeping your bubble small would actually be better!
The controls are straightforward but difficult to do with a mouse. Tapping a touchscreen would have been more natural, and the portrait layout makes it seem like that was the intent. Having some kind of keyboard interaction would have made the game much more enjoyable.
The graphics look nice, but I'm a sucker for the simple vector-style art :P
I like the use of public-domain music but the songs were so different it felt weird hearing one right after the other, and neither felt like they had anything to do with the game itself. It would make more sense to have music that invoked feeling of floating or flying. For example, lots of high-pitched wind instruments and ascending lines would work well.
Sorry if this comment sounds harsh, it is a good idea and I think you should go back and iterate on the work you've done so far!
Hey Inglo Games! Your post is just fine. it is not harsh. We wanted to have this kind of feedback to really know more what to improve to the game.
Yeah you're right about having merge in the game is really just to fit to the theme. It's really hard for us to come up with merge as core gameplay.
Maybe the distance is much more appropriate score rather than the bubble size/air. And yes, the smaller the better. Air is also an obstacle here if you manage to get more air, you have higher chance of not finishing it but if you can finish the game having big bubble, maybe you can brag about it. lol! 😂
For the movement/controls, yeah it is so hard, even I tried to tweak it to be smooth but still nah!
For the sounds, at first we just wanted this game to be relaxing/smooth flow or something that will not stress the player. You float, you dodge, and you complete the game. But not suited in the game? We'll try get it change sometime.
Thank you for your honest feedback! Appreciated! 😁
Nice game, however controls are difficult to master!
Yeah! No comment about that! We also have hard time controlling it.
Thank you for playing! :D