Submissions open from 2019-09-14 04:00:00 to 2019-09-23 04:00:00
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Welcome to the Godot Wild Jam which starts the second weekend of every month. 

Whether you're a person who likes to go wild,  a casual game dev, Godot fan, or you just stumbled upon the engine recently and would like to have a go at it, then this is the event for you.

Join us on Discord!

Interested in using the Godot Wild Jam logo in your game as a splash screen? Go to this Google Drive and download: Godot Wild Jam Logo.

Merge

DISCLAIMER: We encourage participants to build from the master branch to continue stress testing the engineWe understand this is not for everyone but believe that the usage would be invaluable to making Godot even better! If you find a bug, please report it by opening an issue on the GitHub repository.

  1. Using the released Godot 3.1 will not incur a deduction in judging.
  2. If you are new to Godot, we suggest using version 3.1 for a stable experience.
  3. Reusing existing code and assets is allowed. -No re-skinning of games made outside of the jam. - A majority of the code and/or assets must be made in the jam's time frame.
  4. This is an exclusive jam which means that entries made to both this jam and others will be removed unless otherwise allowed by the organizers (Stern Flowers).
  5. Follow the theme.
  6. Have fun!

Latest Godot build - Build for Mac OSX, Linux and Windows + export templates with every update to master (bleeding edge), provided by iFireGames

Official Godot download page

This is to the Godot Documentation for Exporting Your Project. Otherwise, we won't be able to download and play your game!! The docs are your friend. <3

Members of the community and public will be judging games on the following:

> Theme: How well does the game adhere to the chosen theme?

> Fun: Was it fun? Enjoyable?

> Controls: How smooth is the game? Are the controls clunky or intuitive?

> Graphics: Does the game look good? Does the art style fit the type of game? Is the pixel art charming?

> Audio: How is the music? Does it fit? What about the sound effects?

> Originality: Were you pleasantly surprised by some game mechanic or design in the game?


Submitted so far(3)

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Windows (3)
macOS (2)
Linux (3)

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Merge a maximum of flotting island cities with yours before running out of resources
Puzzle
Hacking simulator for Godot Wild Jam #13
Simulation
about a kid dreaming of an artifact that make him merge in environment
Platformer