Hello! I'm sorry, I have no source of this already. And i have no Mac to test how it works.
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Thanks for reply! Mono button is for monochrome color pallete. Palettes in drawing (pixel art espesially) tends to be minimalistic and i think it must so. It's like resolution restriction in old consoles and LowResJam.
I like this game! Well done art and sounds. I missed music a little and sound maybe a little loud. The main thing is - when i was behind trees i can't see nothing. And you could control camera by wolf position but it's not necessary.
Thanks for reply! I think that there is no time limit and you wasn't punished for missing ducks is too relaxing already for action game. :) But maybe you are right. Actually I thought of some time counting and leader board, but after all there is always new projects.
Oh, my, what a beutifull art and music in this game! I just missed the appotunity to end a game. After a few minutes of it I was bored. There is not so many gameplay stuff too. But I was stunned by the quallity of 3d-art and music!
Great game. Nicely done with controls and tutorial. I like sound all over this. You made sound very well. I just tired to start over and over. If there could be checkpoints. I was killed in tutorial by hunters and couldn't go though. Well done!
Oh my, I like this gameplay mechanic. It's a bit hard to control all the things and stuff, but there is so much potential in it. I think there is no need in collecting heads. It's was routine stuff that anoyed me. Well done!
Funny and engaging game! And now I understand: there was no sounds. It was so engaging I don't mind it. You art wasn't always pixel perfect and there was some strange feeling about art, but It wasn't so strong to distract me from game. Well done! :)
I liked the art style. Menu image isn't so good thou. Controls was intutive to find, because I knew that it's "only mouse" game. That was an interesting experiment quest, when I find jump - it was like eurika moment. :) Using it in game wasn't so good and interesting, but frustraiting. I couldn't take jumps properly and little platforms killed me so much times.
I'm happy that you use Godot, too.
I missed sound for the first part. Sometimes I was in a closed area with no exit. Sometimes exit point was in a wall.
I like your pixel art. It's seen that you put much work in it.
After some efforts I'm exit a game, but is there an end?
Thanks for reply! Yeah, actually, I thought of countdown of time and creating a scoreboard. Maybe 20 ammo is better than 30. Your idea is interesting. I never think of that kind of game. Unfortinately you are right - it will be another game. :)
I think if there would be less graphics and more gameplay it will be fun for me. At first it was interesting and atmospheric but at last I just was bored and tired. The empty space and this footsteps sound wasn't much pleasure after few minutes. Even didn't solve numeric puzzle. When i finally found it monster was behind me and I needed to walk from there.
Thanks for reply! Funny thought that i thinked about that. Like to present enemy resources... I'm thinking of continuation with work on it while I want.) The game is quite simple for now and I think of how to stabalize that.)))
Wow, thanks for reply! I still want to create fast-pased minimalistic strategy game. The tutorial part is a problem, yeah. There was so much to be done, like sound and proper art and menu. I think of doing something with it after jam ends. And of cource - open source.))
I like this game. It would be better if i don't need to seek for crates every time I see that I didn't open exit.)) It was like - i'm seeking something on a already done level. Routine. All of other things like: gameplay, art, music, sound. I like it))
Thanks for reply! I knew it will be a game design disaster, just wanna do something systematic and hard. Hasn't time for tutorial and stuff... XD I'll get back too it after jam, open code and stuff.)) It's so cringy inside!
Thanks for the reply! I know about tutorial, but I had no time even for AI. About colors, green - is player, red - is enemy. I saw your comment about color blindness and now think that could add an unic texture for player and enemy. Idk if anyone will play it later, but i think i add it to a list of addings after jam.
About attacking territories - yeah, it was one of the things that was cut out from the project.)
Thanks for reply! Enemy starts with the same amount of resources as you (troops and everything), and get them by the lands that he has. Now I think that enemy resources must be shown too.) And, lol, you've got a bug about stealing troops, thanks for the detecting, i'll fix it.))
I liked the game, but it was a bit frustrating for me. He moves so slow and it was hard to make a good dash. I died becouse of it many times when you need to dash in narrow place. Idk what level it was... the 4-th i think.
I was dying every time. I step by step realised what the posibilities to move i have, but I just don't play such games and i need practice to overcome even one level.)) But i like the smartness of game design choises.