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A jam submission

Shadow FiendsView game page

Can you conquer your darkness?!
Submitted by MASSIVEtinyWorkshop (@VespirTheDev) — 13 minutes, 43 seconds before the deadline
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Shadow Fiends's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#44.3334.333
Art#54.5004.500
Overall#103.6673.667
Presentation#153.3333.333
Gameplay#232.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Raea Adams (RaeaTheDev) | Dennis "Crase" Pinato

Software used
Unity, Photoshop, BFXR

Cookies eaten
How many is 10 Oreo trays?

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Comments

Submitted(+1)

Really nice graphic and concept of story. Very interesting controls.

The game is laggy on my computer and the harder jumps make it almost imposible to play :/

I am thinking... can you make it so if you press LMB you go left and when you press RMB and still holding LMB, the player will simply jump left? Is it possible?

Submitted(+2)

Really well made overall, I wish the jump was more responsive as small platforms are really hard to get through. That combined with long falls before you respawn makes it a bit frustrating.

But I really really like how the game feels and with wider platforms this would be very enjoyable!

Submitted(+2)

pixel art is nice, sounds fit, and your iteration is unique and cool! it can become really good if you tweak some parameters.

jumping is a little unresponsive that would lead to frustration, also low friction sometimes makes it impossible to land on platforms.

overall i liked it more than many entries! keep it up!

Submitted(+2)

Dude I envy your pixel art skills mind blowing, and the sound the adds and layer of beauty which is difficult to match the jump was an amazing idea I did it once by mistake It never occurred to me that jump could be used to creatively 

Developer(+1)

Thanks a ton! A lot of effort went into making the game! I'll relay the comments about the art to Crase!

(+1)

Thank you both!

Submitted(+2)

I liked the art style. Menu image isn't so good thou. Controls was intutive to find, because I knew that it's "only mouse" game. That was an interesting experiment quest, when I find jump - it was like eurika moment. :) Using it in game wasn't so good and interesting, but frustraiting. I couldn't take jumps properly and little platforms killed me so much times.

Developer(+2)

Thanks! I'll make sure to relay the art comments to Crase!

Yeah unfortunately I was pushing to get a good amount of levels out and once I played them I found the little platforms especially to be a painful moment in the game. I should've taken into consideration that if I feel a bit pained then others will definitely feel it; but I was too tired to turn back and fix entire levels.
Truly thanks for the feedback, I don't think platformers were meant to be played with mouse only lol At least not ones were you also have to run left and right.

(+1)

Thank you both!

Submitted(+2)

cool game. great artstyle and audio. the controls were surprisingly intuitive and it's making me rethink the arrow key norms. that being said the controls sometimes felt a little unresponsive, and the platforming got a little frustrating. 

some advice: quicker respawns, when you fall out of the world it takes far too long to respawn.
don't stop the music on death. if you keep it looping even after you respawn it makes it feel like death is apart of the game, causing less frustration.
maybe clamp the camera to the top of the level, it'll make platforming easier because you'll be able to see platforms and enemies under yourself, and it'll stop you from seeing where the background ends.

overall cool little game and i do think there's a lot of potiental here 

Developer(+1)

Thanks! I'll make sure to relay the art comment to Crase!

Since it was one of my first times actually coding in Unity the unresponsiveness was likely due to me not really taking enough time tuning the controls enough. Especially with having so much reliance on click gestures. I was surprised that the general scheme wasn't completely horrible though. So far the jumping seems to be the worst part; might rethink how the player jumps to tune the game a bit. Maybe swiping up or something a bit easier that doesn't require button clicks so the player is only focusing on direction movement and swiping up.

The falling out of the world will definitely be fixed, I would like to also make a smoother respawn with a quick transition that gets the player back into the game faster and with less abruptness for sure. I would love to get parallax backgrounds to work as well.

Thanks for the feedback and hopefully in the future some fixes will come to the game!

(+1)

Thank you both guys!