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Pandemon

88
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8
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6
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A member registered Sep 28, 2019 · View creator page →

Creator of

Recent community posts

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Hi :D

I am making a game with your icons. They are more than perfect for my match-3 RPG game! :)

You can see more info here if you are interested

Keep up the great work, Ravenmore! Your assets are amazing.

Hi. The linux version zip seems to not contain some files. It gives me this error when trying to play:

Castle Constructor Alpha 1.7 Linux.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory

Oh ok, my flag just disappeared immediately when hurt not showing the progress.

I keep winning the game even when I lost the flag. Linux version. Great game, amazing!

Fixed :)

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I found out that on some devices (mobiles) game does not show armors in different colors. PC versions should be fine. I will cover that in future updates ;)

After months of work, I already managed to release this cute non-violent but heroic game! Good people of the itch! I want you to defend your kingdom against dragons! I need you! Pick a sword, make a terrifying face, and chase them away. And don’t forget to dodge the boxes on the way!

2d casual run-and-jump arcade, free but with special premium version, where you have access to the potion shop. 10 realms, 12 achievements, and a lot of brave action!

All of your support will be very appreciated.

https://pandemon.itch.io/the-scaredragon

Hi again :) I’m making a game with your dragon :D You can check here: https://twitter.com/PandemonGamedev/status/1285626351270203393 Game is not released yet, but surely will be :)

Hi, This looks very cute ^^

Hi, these are wonderful :) Can I use them in commercial project?

Hi, I’m gonna use these wonderful sprites for “pet collecting” in my new game. Thank you for sharing this. All assets look great.

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I love your music. This is what I need in my game, thank you :)

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Hi again. Can I modify these assets and then use them in my game? I hope it won’t be a problem. I will credit you. (And can your knight be in the app icon or you don’t want to?)

This is super cute! I love it :D Design of hero is amazing. Good job.

Hi :) Your work looks great :D Can I use these assets in a commercial project? Thank you.

Wow this assets are great! Thank you very much ^^

Really nice! Gotta use that! Thanks!

I was never a huge fan of mazes, but this one is good :D I like the room style. And I agree with KAJ7 it is a bit confusing, because player do not know what to do and what is the goal.

Thank you :)

One thing is to do not spoil the potions. But I think here is better to let the user know what it does. For example, the Rage does nothing if you do not hit the wall and I don't want to hit the wall, so I have no clue. The ghost is just the same.

I love the idea since you wrote about it on discord. It's great :)
Can you please describe what the potions do? I cannot figure it out for most of potions.
Also some sound by eating would be nice.
And I am unable to see the screenshots on your page and I think there should be some...?

I like your game. Keep the good work :)

Thank you :D Better safe than sorry

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Can I eventually have the same entry for this jam as for minijam#41? Or is it a problem here? (It's not for minijam). This jams are almost in same time, just a few hours apart. Thanks.

It's nice game. I like the graphic and reloading :)

Little notes:

  • I feel that beasts hit me sooner than they visualy should. Maybe its just me, but it makes me a little frustrated from dying.
  • It needs sounds
  • I think you shoul give player option to reload anytime, so the player can do so while not in danger.

The small amount of time is the best and worst part of this jams :D

I hope to meet you at the next jam too :D I hope I will have time, it's not always easy.

 Keep doing good job and get better and better!

Thank you ^^

And yes, it is on my todo list :) Hope I will be able to add effects soon.

Wow! Nice game!
The player should be invulnerable for a while after loosing a life, in my opinion.

I have the same problem with my games. I lower the difficulty so even I can win it and forget than because of testing and "perfect" knowledge about game mechanisms, I became a true master of my own game. Then even my brother wasn't able to win it and he is pretty skilled, so I know this very well.

You can make difficulty choosable, lower it for casual players but give them option to play "hardcore" or "nightmare" or whatever mode. It can help your game to be playable by more players and still give the most skilled ones opportunity to show their talent.

And thank you. It was fun! I like this game :)
I am sorry to tell that, but crashes again... 335 rabbits vs 3 wolfes. That even looked insane , I am not surprised that the game did not take so many rabbits xD

No problem ^^

I do :)

It's always hard to know new engine well. And making games is the best way to do so :)

It is very hard for me to aim with no crosshair. Also the boxes are too small for me. This game is hard, very hard. But it's fun and I playd it a while :)
Good job.

This is great. I love the visual and it was pretty fun :D

This game is hard. I know you know it xD I just need to write it here as everybody else xD

And this game is supper cool and I like it. I wanted to implement timeslowing mechanism into my game too, but I run out of time. It fits your game and it's perfect.

Good work! It is not simple to make a good simple game.

Small but nice! I find it very funny. Good job :D

Maybe you can give the player more time to round. I know that the time is increasing by collecting the frogs but I still feel taht the game is over too quickly.

I like the game atmosphere. The music is great, the light is great the sound is awesome. The game is too hard for me (I was killed in tutorial... many times...). And I really like the main menu, it's fresh and interesting.
Great job.

Consider add some difficulty options for weak players as I seem to be xD

Amazing art!

And maybe this game is better without sounds... it adds it a bit darker and strranger atmosphere. But I really don't know.

It  looks nice, good job :)

I think you should change a little how the character is controlled. You should use some maximum mouse distance and beyond it do not increase the speed. Now the player can move really fast, but only in few directions on the few places. (sorry for my english)
And also consider adding sound for picking up the key.

I very like the way of fighting. It's sad that there isn't more content so far. I hope you will finish it :)

Not bad at all. I like the music.
The marmelade sometimes spawn very close to me. Is it supose to do that?

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And weeeell.... this is more than interesting:

But the game is good! Keep the good work!