Hey, this comment just made my day better! Thanks for playing!
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Hi. The linux version zip seems to not contain some files. It gives me this error when trying to play:
Castle Constructor Alpha 1.7 Linux.x86_64: error while loading shared libraries: UnityPlayer.so: cannot open shared object file: No such file or directory
After months of work, I already managed to release this cute non-violent but heroic game! Good people of the itch! I want you to defend your kingdom against dragons! I need you! Pick a sword, make a terrifying face, and chase them away. And don’t forget to dodge the boxes on the way!
2d casual run-and-jump arcade, free but with special premium version, where you have access to the potion shop. 10 realms, 12 achievements, and a lot of brave action!
All of your support will be very appreciated.
Thank you :)
One thing is to do not spoil the potions. But I think here is better to let the user know what it does. For example, the Rage does nothing if you do not hit the wall and I don't want to hit the wall, so I have no clue. The ghost is just the same.
I love the idea since you wrote about it on discord. It's great :)
Can you please describe what the potions do? I cannot figure it out for most of potions.
Also some sound by eating would be nice.
And I am unable to see the screenshots on your page and I think there should be some...?
I like your game. Keep the good work :)
It's nice game. I like the graphic and reloading :)
- I feel that beasts hit me sooner than they visualy should. Maybe its just me, but it makes me a little frustrated from dying.
- It needs sounds
- I think you shoul give player option to reload anytime, so the player can do so while not in danger.
The small amount of time is the best and worst part of this jams :D
I hope to meet you at the next jam too :D I hope I will have time, it's not always easy.
Keep doing good job and get better and better!
I have the same problem with my games. I lower the difficulty so even I can win it and forget than because of testing and "perfect" knowledge about game mechanisms, I became a true master of my own game. Then even my brother wasn't able to win it and he is pretty skilled, so I know this very well.
You can make difficulty choosable, lower it for casual players but give them option to play "hardcore" or "nightmare" or whatever mode. It can help your game to be playable by more players and still give the most skilled ones opportunity to show their talent.
And thank you. It was fun! I like this game :)
I am sorry to tell that, but crashes again... 335 rabbits vs 3 wolfes. That even looked insane , I am not surprised that the game did not take so many rabbits xD
This game is hard. I know you know it xD I just need to write it here as everybody else xD
And this game is supper cool and I like it. I wanted to implement timeslowing mechanism into my game too, but I run out of time. It fits your game and it's perfect.
Good work! It is not simple to make a good simple game.
Small but nice! I find it very funny. Good job :D
Maybe you can give the player more time to round. I know that the time is increasing by collecting the frogs but I still feel taht the game is over too quickly.
I like the game atmosphere. The music is great, the light is great the sound is awesome. The game is too hard for me (I was killed in tutorial... many times...). And I really like the main menu, it's fresh and interesting.
Consider add some difficulty options for weak players as I seem to be xD
It looks nice, good job :)
I think you should change a little how the character is controlled. You should use some maximum mouse distance and beyond it do not increase the speed. Now the player can move really fast, but only in few directions on the few places. (sorry for my english)
And also consider adding sound for picking up the key.