Additinally to what Meditator said I would like to add that all of the projects I migrated over to 3.1 to 3.0 needed only tiny tweaks. Hence chances are it's almost the same thing. With as mentioned before the addition of new features, editor UI oh and have I mentioned Visual Shader Edita? So good to have it back.
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Thoroughly enjoyed the trip. The game does an amazing job at keeping me curious as to what's next. And each area has a unique twist, not to hard not too easy, just right. I really appreciated the length of the game too as it showcased the ideas and mechanics of the potential game but didn't drag on, beyond its vision.
Wow. First time I was lost, took a day's break only to come back to the game and really appreciate it. Once I got the hang of it, it was really fun! Granted I only got through to the second level, I can imagine there is even more to the game than I found out about. Well done thinking this up man!
I just checked out what TIC-80 was and boy is that a brilliant idea. Looks like this did help you indeed as I feel too many people doing jams pay too little attention to polish, losing sight of what's important when the time is up.
Whatever it is you're doing, it's working. Oh and forgot to mention how much I enjoyed your art as well.
Taking turns and forever going smaller? Getting deeper and deeper hidden within. Man it first I thought this was going to be a boring spaceship shooter but that moment the screen rotated I knew this was something I liked.
I really enjoyed the level progression here. Achieving the end of a level gave me a feeling of achievement and tactics were necessary. Didn't get to the end, as I ran out of patience in the fourth level, but that be on my to-do list now!
Paint me curious. I liked the mechanic and the overall idea. Felt like a multiplayer death match though I was missing some visual clues such as line of sight and a line that would show the trajectory of the perhaps shot bullet for more precise shooting.
Hey Itchid, sorry about the late reply and thank you for asking! We've discussed this with the team and I also agree with the above quoted rule of Ludum Dare.
You're right that using Godot is bang on for the jam. We won't disallow you from posting your game here, we prefer a game that was made for the theme and for the jam as that is its main purpose, at the same time we want to keep it friendly and mellow a jam where people are encouraged to create, discuss, go wild and feel good.
Bottom line, there's still a lot of time left, if you're up to the challenge why not make a new game for the jam? ;)
I spectated the first one, participated in the second and sadly won't have time for Season 3, however I look forward to it!
Good luck to anyone and everyone taking part, I'll be sure to check out the submissions and vote when it's all done.
I used the source to play on a MAC, the attack felt a bit off, I wasn't sure what I was doing and where the attack was applied to.
I would prefer to have the controls of WASD always move according to camera rather than the character's orientation.
Loved the jiggles! That was a really good use of them. Graphics were nice, as "quirkySketchman" said keep on working on this, it could turn out very interesting!
I have only seen the screenshots and read the description as I am on a mac. I instantly loved the looks and the story, intrigued me right away. Im secretly hoping for an OSX version in the future, will be following in case that happens.
Congrats, based on what I've seen you've done a great job in 3 months.
Thank you for the feedback! Realy glad you played an enjoyed it. To reply to your remarks:
- Absolutely! Slowing down time was almost like a designed cheat right? What's really juicy though is future development where this is to be tinkered with.
- I noticed this too, thought it was cool. Taking a note and will experiment with speed in shrink mode.
- Do your cube characters blink? If not, s'all good :D
Again, really excited you enjoyed it! made my day.
Played it and enjoyed it very much! Went desperate at first because I didn't read the instruction and completely missed that F makes you shoot. Died a zillion times trying to out-jump the evil top hatters! haha.
The length of it was just right to stay enjoyable and fun. Good stuff.