You've been forgiven :P I see, yeah that explains why it felt off. Looking forward to the next release if there is one.
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I used the source to play on a MAC, the attack felt a bit off, I wasn't sure what I was doing and where the attack was applied to.
I would prefer to have the controls of WASD always move according to camera rather than the character's orientation.
Loved the jiggles! That was a really good use of them. Graphics were nice, as "quirkySketchman" said keep on working on this, it could turn out very interesting!
I have only seen the screenshots and read the description as I am on a mac. I instantly loved the looks and the story, intrigued me right away. Im secretly hoping for an OSX version in the future, will be following in case that happens.
Congrats, based on what I've seen you've done a great job in 3 months.
Thank you for the feedback! Realy glad you played an enjoyed it. To reply to your remarks:
- Absolutely! Slowing down time was almost like a designed cheat right? What's really juicy though is future development where this is to be tinkered with.
- I noticed this too, thought it was cool. Taking a note and will experiment with speed in shrink mode.
- Do your cube characters blink? If not, s'all good :D
Again, really excited you enjoyed it! made my day.
Played it and enjoyed it very much! Went desperate at first because I didn't read the instruction and completely missed that F makes you shoot. Died a zillion times trying to out-jump the evil top hatters! haha.
The length of it was just right to stay enjoyable and fun. Good stuff.