Although not a fan of autobattle, it was a pleasure to play, good music and gameplay
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Witches Also Play Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #785 | 3.404 | 3.404 |
Overall | #956 | 3.462 | 3.462 |
Presentation | #1117 | 3.579 | 3.579 |
Creativity | #1304 | 3.404 | 3.404 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll a dice to get gold, when you roll a 1, you lose a guy
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I really enjoyed the game! Initially I didn't feel the risk part of the risk-reward system, but that quickly changed after losing my first minion. I would love to see this concept turn into a full-fledged game!
Also, I found one small bug, where you can essentially lock yourself in the roll mode after hitting 'roll' then 'stop rolling' when you get a 1, so maybe the player could switch between the scenes using their keyboard instead of clicking the buttons.
Luck based with startegy as well. Pretty fun to play, although I did lose my 100 costing minion, hope this can be completed to full fledged game.
I love auto battlers and I also love this game. Although I expected the gameplay to be annoying because of the massive reliance on output randomness, I extremely engaged in thinking of strategies to make my minions better. I do wish the camera transition between battle and dice rolling could be a bit faster but great game otherwise!
I love the tension you get when you roll the dice. But I also love the strategic planning of whether to roll or not. Most of the time, I'd just go ahead and roll the dice when I knew my units were low on health. I didn't roll when I had good units. The tension comes when you have good units and bad units and you are out of gold. You need to roll the dice, or you lose! I would have liked to be able to roll several dices with this concept. Increase the tension!
I really enjoyed this game. Good job.
Cool approach to the theme! The Risk-Reward System works quite well and I liked the purple art style a lot. All the necessary information is shown very clearly to the player. There is a lot of depth you could add to the system in the future, but all in all, it's a very polished game. Well done!
well implemented push your luck!
maybe allow the player to throw multiple dice?
gj! 😀
This was a very well made game. I was surprised on how engaging the gameplay is, due to the fact that the description made it sound very simple. It had an interesting risk-reward type scenario where I was deciding if I should risk another roll or not. I also found the art style really unique and pleasing to look at. Excellent work!
Very well balanced! I first thought that the dice rolls may be too powerful, but since you also loose minions for a 1 it works astonishingly well. Also great visuals and sounds!
I like the idea very much! I also had an idea with those dolls on a stick, but yours is really fun too!
I can roll an infinite number of times and the eyes are summing all the time, bugs hate this trick!
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