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Furegus

64
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A member registered Jul 16, 2019 · View creator page →

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A very cool concept. Glad to see a timeloop story about a prison escape like this. And solving the puzzles were also really fun. My only real complaint is the lack of a skip function for dialogue which we've already done. But it's made in 4 days and for that, it's pletty polished!
Also, the linux version worked just fine for me :) 

Fun game! Although I feel there's very little punishment for going slow, even on hardcore,  it's fun regardless! And I adore how the music and sfx are layered onto the game! Very polished.

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I was a bit confused at first but damn everything fell right into place. Very creative and fun!

Absolutely amazing concept, excellent puzzles and the vibes are immaculate, I think this is definitely the best jam game I've seen this year!

Thank you!

Thank you so much! We did our best to maintain the cozy vibes so you can ignore the game if you want to, even though the damn metal beeping does pop up time and time again :P

The mechanic isn't very unique but damn i love these puzzles! they utilize the mechanic infinitely better than the other similar implementations. Any duck game is amazing by default 

Magnet fishing is different! XD

Love this!

Great concept! I really think the lack of cayote jumps makes it a bit frustrating . Zooming levels were amazingly designed though, I totally don't expect this level of design from jam games.

I do see your point about the dagger guys.. will keep that in mind. Thank you for playing! 

thank you :]

Great concept! I did get confused with the directions more times than I would like to admit. with just a bit more thoughtful UI this can be a great full game!

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If I could give a 10 for creativity I would. Add multiplayer lobbies and custom decks and make this a full game by adding some more polish and I would definitely buy this.

Definitely my favourite jam game! If this doesn't end up in the top 20 I'll be mad!

The animations are satisfying and the gameplay is fun! I think being able to use a mouse to move the line might make it better cuz currently the line is too slow to save your combo if you make a mistake. Great game though!  

Great game! It is a bit hard to understand what ships are highlighted and what aren't though.. and this might be a personal issue but  I think panning the screen when moving the cursor to the edges would make it a lot easier than right-click dragging in a browser window.  Other than that I was invested in the gameplay for quite a lot more time thank expected! Good job!

oh wow I'm embarrassed i didn't make the superhot correlation till now.. but thank you!

thank you!

thank you

it unfortunately took me a little too long to set up all foundations for the mechanics so didn't have time for more levels but thank you so much!

Thank you!

The visuals are so well done I am honestly surprised. If the game had improved movement and engaging audio I could probably play this for hours. Unfortunately best score I could get was  only 154..

I absolutely love the cute visuals and the funny sfx. The more I play the game, the more surprised i become how doing some things just work out! The visuals could adopt a better color palette though but Good job overall!

The art looks beautiful and I love the abilities you gain. I do think the tentacle and eye attacks feel a bit clunky as you can't predict where they will land. Nice game overall though!

Yeah i feel like i got too focused on other aspects and sorta neglected the balance.. but thank you! 

Thank you!

Hey thanks! I do have some ideas for extra levels but don't know when exactly that would happen. 

Thanks for the feedback! Yeah that's a known bug and I plan on fixing it after the jam. 

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Thanks! 

Hey thanks! Another trackpad hero is here, amazing! 

About the art, it's sort of a different interpretation of Kuukiyomi which is also the main inspiration for this game. If you haven't played that one, you should! 

Love the art style and the music choice! Very cute!

Ok I got a little too invested into stage 1! Especially since I was playing on a trackpad. I don't have enough time to play the game for hours but  I can definitely see the appeal. I do think the visuals could improve a bit but that can definitely be worked on. Good Job!

The chosen one is here! XD
I honestly wouldn't want to play with a trackpad but I am impressed you could!

Thanks for playing!

Loved the art and the concept. Though it was a bit confusing at first, I did end up finishing it. I like the idea overall, though it could've benefitted from checkpoints, or maybe even just being able to restart by pressing the spacebar. Having to reach over to my mouse every time just for that got a bit frustrating. Also it is basically possible to just run to the light shells, then to the exit and ignore the other mobs as they won't be able to hit you at all. If that was intentional then I commend you because I had a lot of fun doing that XD. Overall an enjoyable experience. Would love to see more levels!

Loved this! This humor is exactly what I look for in games. That moment when the music instantly stops the moment you first win is really funny. Even the font for the text is perfectly childish. I also love how fitting this game is to the theme of the jam. No abstract concepts or anything, just doing the complete opposite to what you do in tic tac toe. Also surprisingly difficult at first.
Overall a great game!

Great game which makes you think more than you expect to! I love the idea of the player growing larger making it harder to enter areas as you collect more binary numbers. The only complain other than the ones already mentioned would be that I think the jump is a little too basic and could be improved for better game feel. Would love to see more levels!

Thanks! Yeah It's a compatibility issue.. Might feel bad but can't do anything about it XD

Thanks! Its honestly more of a compatibility issue than anything else..

Thanks! I did have some ideas for more levels but due to the lack of appropriate tools (drawing tablet) work was very slow..