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A jam submission

Leave Clues GMTK Game Jam 2023View game page

Submitted by DigitalCanineGames — 20 minutes, 46 seconds before the deadline
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Leave Clues GMTK Game Jam 2023's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#48332.0332.875
Creativity#51792.2103.125
Overall#54191.9742.792
Presentation#59471.6792.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Leave clues is a supposed to be a mystery-puzzle game but instead of finding clues you leave them to lore-away guards so the roles are reversed

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really liked this idea, unique take on a common trope, would like to see more development of this

Developer

Thanks, really appreciate the feedback I'll definitely continue development on it and fix any bugs found

Submitted

I like the idea of living the clues, but there could be improvements in AI and maps. But this being a Jam and from what I see you work on it solo what you did was really good in the time you had, I would not be able to do half of what you did. Just the idea was a bit ambitious for 48h, but congrats on trying and achieving as much as you did! 

AIso breaking boxes was a little strange to me, I think the idea could be slightly changed to something like a graffiti game, where you could have a wall you need to graffiti and escape the guards. This makes more sense to me since the graffiti tag is like a clue to how made them and you could maybe drop pain bottles to distract the guards or something. I see potential in this idea if you want to keep working on it. 

Developer(+1)

Thank you, Yes I Do Agree that this Idea was way too ambitious for a game jam I wanted a game where you could open windows break bottles leave footprints and so much more, which is definitely too much for 48 hrs, I appreciate your feedback, Thank you so much for playing the Game

Submitted(+1)

I like the concept and think if refined it has good potential.

Furegus covered the game's core issues very well so I see no reason to further dwell on that. A lot of the games issues can be fixed by improving the guards A.I. and with some more intricate level design.

Level design is a crucial part of game development and it's one of the things that causes a decent chunk of this game's issues. The levels are far too massive, there needs to be more turns, dead ends, and walls limiting the player's movement and giving the guards a chance to catch them.

As for bug reports I only found one major one. You need to limit the players ability to move the cursor out of the game window. if the user has multiple monitors it makes the game nearly unplayable as your cursor leaves the game window when you try to turn.

All this being said, finishing a jam is a major accomplishment in of itself so while the game may not have came out perfect you can definitely be proud that you at least put in the hard work to get it done!

Developer (1 edit) (+1)

Thank you for the feedback I understand the games level design was pretty clumsy and to be honest with you I was panicking that I wouldn't submit the game on time so I sort of made them at the last minute, I'll definitely fix all of these issues in a future update, Thankyou so much for playing the Game I really appreciate your feedback

Submitted(+2)

I think the idea of leaving clues instead of finding them is an excellent idea! Truthfully though, I do feel that your implementation of said idea leaves a lot to be desired. Completing the game is as easy as roaming around the room and finding the exit. There's nothing that stops you, and even the guards aren't fast enough to catch up to you which sorta makes the theme feel entirely pointless. Hope I don't come off as too harsh. Nice try though!

Developer

Thank you for the feedback, The Guards were actually a lot harder to design then they may seem I do completely understand that they were too slow and the levels were too easy but I spent most of the time just designing the mechanics and I didn't have enough to actually make interesting levels, and I'll definitely try to increase their speed and make harder levels in the future, Thankyou for playing it!