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miya.

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A member registered Feb 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the tips! :D

I'm surprised how addicting (in a good way) this game is! I really like the visuals, as well as the overall concept of the game. The major issue I have with the game is the pacing. For one, you can basically start off the game getting one or two numbers immediately locked off before you can even process what's happening. Also, the game is just really fast in general. I think it'd if the pace increased with the score, I could easily mistake it for a popular phone game :D

I really like the concept of this game! I think the puzzle element could be improved, as well as controls being faster, cause it's a little annoying when you have to restart the level and walk all the way back. Other than that, great job!

Thanks for the feedback, I really like the two-trampoline idea!

It's really impressive that you managed to make this whole game in 48h! I really enjoyed how you introduced, and built upon the new mechanics! The only thing bugging me was the  controls, which felt a little off. Overall, great job!

I definitely should have made it more clear, but the malfunctioning bounce is, while a little frustrating, intended :D Thanks a lot for the feedback!

This game is really fun! I love the cute aesthetics and the music especially. I think the levels could use some work, I found it easy to just power through a lot of the puzzles without thinking about them. I really love the second-die mechanic, I'd love to see that being expanded upon! Initially, the core mechanics aren't very clear, but it's easy to figure out after some time. Overall, I love it!

I found the game pretty fun after figuring out the mechanics (I initially didn't read the game description), though, I imagine the lack of a tutorial was due to the time limitation. I think the core concept of the game is actually really interesting, I'd love to see what it could look like with more time! Overall, I like it!

I really enjoyed the game! Initially I didn't feel the risk part of the risk-reward system, but that quickly changed after losing my first minion. I would love to see this concept turn into a full-fledged game!

Also, I found one small bug, where you can essentially lock yourself in the roll mode after hitting 'roll' then 'stop rolling' when you get a 1, so maybe the player could switch between the scenes using their keyboard instead of clicking the buttons.