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A jam submission

Die Sorcerer!View game page

Shoot at enemies and roll dice for special effects!
Submitted by Miniver Games (@minivergames) — 10 minutes, 18 seconds before the deadline
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Die Sorcerer!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3944.0784.078
Overall#6553.6093.609
Enjoyment#8713.3623.362
Creativity#13593.3883.388

Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a Dice sorcerer that throws dice at enemies or rolls them to get a random effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 50 to 31 of 90 · Next page · Previous page · First page · Last page
Submitted(+1)

The best looking game I have seen so far and the concept is interesting. Good job!

Developer

Thank you and thanks for playing!

Submitted(+1)

the pixel art and animations look so good, I loved it. and I liked the idea that you have to throw the dice to get power up or shot the enemy. Strategy and luck combined.

Submitted(+1)

This was great - I really like the pixel art for this, the player character looks wonderful, and the tileset evokes ancient ruins in a state of gradual decay - really atmospheric. Also love the trees which convey a lot of detail with a minimal palette and simple shapes :)

Gameplay is fast-paced and fun, especially once a speed upgrade was active! The enemies were nicely varied, with attack patterns that encouraged being aware of your positioning and taking care not to get boxed in by groups, which worked really well. I did find that the positioning of the bow could be problematic, as dice would frequently behave in unexpected ways when the bow was shot whilst near to a wall, but once I learned to work around this I still had a great time!

Developer(+1)

Thanks a lot for this feedback, glad you enjoyed our game! We are aware of the issue of shooting when near walls, we will have to fix that, and changing the level design to have less narrow corridors might also help.

Submitted(+1)

The art and music are really awesome! There is a good level of polish with the dice visual effects and camera movement. 3/4 of my dice were bouncing off walls rather than hitting enemies. My strategy was to run from the goblins while shooting at them and to use walls as cover against the skeletons.

Good work!

Developer

Thanks for the feedback!

Submitted(+1)

The art is crazy good! The hitboxes were sometimes a little weird especially when shooting with your back to the wall, but nice idea and execution!

Developer

Thanks!

Submitted(+1)

Cool concept! Its a little too difficult, but fun anyways. I didn't roll the dice that often unless I missed, if I did roll them intentionally it felt like I would because I wasn't attacking any enemies. With a little balancing I think this would be great!

Developer

Thanks for the feedback! We are going to adjust the difficulty.

Developer

Yeah, unfortunately we did,n't have time to implement more dice, our plan was, that there are some dice that you rather want to roll, and some that you rather wanna use as ammunition, but that they don't necessarily fly in a perfectly straight line, so that you don't necessarily get the result you hoped for and that you have to be extra careful. Thank you for the feedback!

Submitted(+1)

This was so well done! The graphics were great, and the music was a bop, just wish there were more sfx. I think that the dice shooting's a little off, there were some times when my mouse was somewhere, and it just shot somewhere else, which got a little annoying at times. Other than that, I think the implementation of the random rolls were really clear--no explanation needed, which was refreshing. Overall great job  ♪(^∇^*)

Developer

Thank you! The dice have a random spread so they will differ from the angle you aimed at. We unfortunately didn't have time to implement sound effects.

Submitted(+1)

The game looks amazing and it plays quite well I enjoyed the challenge.

Developer

Thank you for playing, glad you enjoyed it!

Submitted(+1)

Hey, good job. It was kinda tough for me so I wasn’t able to finish it xD. But it’s a hardcore baby. Thx for the experience

Developer

Np thank you for the feedback and the kind word! Appreciated!

Submitted (1 edit) (+1)

This game has probably been the one that feels the best I've played this jam. My only complaint is that it seems too easy to die, I think some crowd control dice would have been great. Amazing job, I would like to play something like this if development continues.

Developer

It will to some extend! Thanks for the feedback, I know we made it a little bit too hard, but thank you so much!

Submitted(+1)

Really nice game! The art environment and animation are really nice. As the comment below i think the cooldown for dices is a bit to slow. A fastest cooldown with more FX will make the game more responsive and satisfying. 

Developer

You're totally right, some FX are already being worked on, but the issue with not having enough dice in certain situations still needs some tweaking. Thanks for playing!

Submitted(+1)

This game is amazing! The art and animations are wonderful and I thought the whole resource management thing was just brilliant. I would maybe speed up the recharge of those dice a bit to keep up the flow and maybe not have all the enemies wait right behind each door, because I always immediately went back to the previous room where I could "funnel" them and that was probably not the way you intended me to play this. But I honestly think you did the best with the time you had. Definitely one of my favourites. Btw, at the end I got stuck in a room with 4 pillars. Was that the end?

Developer(+1)

Haha, a second ago I wasn't even aware, you could go back into the checkpointrooms, but that makes total sense. Yeah gotta add some doors that close behind you. Also yes, you have indeed reached the end, we just forgot to add a text message there. Thanks a lot for the feedback, gonna implement that for sure.

Submitted(+1)

Really cool music, although the combat could've been made more satisfying with some sound effects. I found it a little frustrating when some rooms seemed to just throw loads and loads of enemies at you, but the enemies were all well designed - and there was lots of variety! My favourite part of this game is the art, which seems to capture exactly what makes retro pixel-art great!

Developer(+1)

Yeah we unfortunately didn't have time to include the sound effects I recorded, but we will implement them in a post-jam version. Thank you for the feedback and the kind words!

Submitted(+1)

Looks good, a pretty fun too! Fairly well balanced. I could usually get through each room after a couple tries.

Developer

Most players said that it was too hard lol but it's nice to hear that the difficulty worked for you. 

Submitted(+1)

Love the simplicity. Not overcomplicated which makes it fun!

Developer

Thanks!

Submitted(+1)

Great game which is very well polished!Amazing Pixel art! One of my favourite games on the jam!

BEST OF LUCK:)

Developer

Thank you very much!

Submitted(+1)

The visual part of the game is close to perfection - it is super polished and neat!

Great job!

Developer

Thanks a lot!

Submitted(+1)

Super polished and great looking game! It's challenging in a good way, but I would either slow down the enemies a little, or charge dice faster, just for those moments when you get swarmed by enemies.
Music is nice too! Great job!

Developer(+1)

Yeah we are gonna adjust that, thanks for the feedback!

Submitted(+1)

Really cool game; snappy, fun gameplay and professional-looking graphics!  I like how I was forced to go in close to pick up more ammo, good mechanic!  

Developer

Thank you!

Submitted(+1)

Amazing pixel art! Love the game. It feels amazing. 

Developer

Thanks for playing!

Viewing comments 50 to 31 of 90 · Next page · Previous page · First page · Last page