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Dice Duel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1300 | 3.162 | 3.162 |
Presentation | #1372 | 3.459 | 3.459 |
Overall | #1398 | 3.279 | 3.279 |
Creativity | #1783 | 3.216 | 3.216 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll the dice to shoot the enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the idea and the presentation. Would've been great to be able to control the direction of the canon.
The core mechanics and concept were really impressive and the presentation was also great... Definitely one of the best submissions!
Definitely enjoyed the game! Was too easy though - I just spammed the launch key and easily cleared level after level. I could see adding another level of skill and strategy by adding environmental objects/effects that increase or decrease the momentum of the die and the shots only happen after the dice stops so the player must aim and plan shots more.
Not too difficult, but still a lot of fun!
I thought I first I could control the aim and was wondering why it went in some weird way (well, it didn't take me too much time to figure it out don't worry xD).
I already saw the base idea of the dice theme, throw a dice and you shoot X bullets, but the twist you added with the target to aim, the turret ect really added that nice creativity touch, well done!
And the atmosphere/art is really nice too! Really liked playing it!
I'd suggest putting the number of levels in the description, I always wonder if I'm close to the end or not!
Very casual but I really liked it! I think it would be more engaging if you had control over the aim somehow? Either way a very solid concept and really nicely executed
Thank you! The concept was inspired by Algodoo simulations on Youtube.
I enjoyed playing it :D Gameplay is easy to understand, and actually it's a pretty pretty good basis for a mobile hyper-casual game! (but seeing the resolution, I guess you already had the idea!)
What it lacks in this state is mostly juice: effects when you hit, when the tower is destroyed, something to really make the whole experience juiiicy!
Nonetheless, that was really fun and I loved it!!
Really glad that you think it fits as a mobile hyper-casual as we are planning to release the game on mobile market.
I agree that the game need more juicy stuffs. We couldn't add juicy effects as the time is running out but happy with the result.
Thank you for your feedback!
Love the Art! Looks awesome and game play is awesome!
Thanks a lot
Good art style and presentation!
In my opinion, making the amount of bullets AND the direction of the gun random removes too much agency from the player. I found myself just throwing the dice and hoping for the best, which is not always enjoyable.
Thanks for the suggestion! We have ideas and plans to develop the full functioning game with more variety of mechanics. Stay tuned!
Love the visuals and the idea, but the dice made the game maybe too random.
All the time I'm focusing on the dice and don't care about the canon.
Nevertheless, good job <3
Thanks for the feedback! I think things are happening too fast for players to catch up. Further balancing should fixed it.
It's almost ready to ship for mobile it looks like! I love the concept. It's a great implementation of the theme and it is really fun to play! I would like for the levels to progress a bit more since now, a level in the 30s can be one of the easiest levels to beat. If it got harder and harder, you could have me playing this for hours!
I absolutely love the art, it looks really polished. Including those multiplier targets was a great idea to add more variety to the gameplay.
Pretty interesting idea of a way to play. I like that number of bullets are determined by the roll of dice.
Art was very good, the game mechanics kind of lacked the oomph(challenge) but I did enjoy playing it none the less.
Thanks for the feedback and suggestion
Found you, faker!
(Just a joke. Our games have the same name.)
Jokes aside, the gameplay was pretty fun. The only thing I didn’t really like was the graphics, which looked plain.
Thank you fellow dice DUELIST! Appreciate your feedback!
The controls were ok, but the art looked nice and the game was still fun.
Thanks for your feedback Nathcra! :)
really fun and the graphics are really nice! ;)
but it's really very similar to other mobile games ...
Thank you for your feedback Xantos!
To finish in two days. I modelled the assets as simple as possible and yep, it really looked like a mobile game xD
Very good work ! ^^
Hm... This game is not bad, but it is similar to 70% of games on mobile. Btw, really cool work! Good luck :D
Only 0.1% can pass lvl 3. xD
Thanks for the feedback!
Haahha, lmao)
Great Game with great graphics! Overall pretty fun!
Thank you for your feedback!
Great Game with great graphics! Overall pretty fun!