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UntrainedMonkey

46
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64
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A member registered Jun 22, 2018 · View creator page →

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Was a tense experience, but I got to the top eventually. Nice work!

I'm sorry about that. For some reason the saving and loading only works on the WebGL version sometimes. However, the Desktop version seems to work fine.

The art style is lovely! The shooting noise was quite loud compared to everything else and got a little repetitive. I had a lot of fun dodging the projectiles. Good job

Very fun game! I thought the theme was incorporated in such a creative way.

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Excellent! Incredibly well polished and fun experience. I loved how everything was bouncing in unison, and the juice on the impacts felt great. My only nit-pick is that the static enemies were quite easy to overcome, and I eventually found myself just rushing into a room because I felt invincible. Also, is there an end to this game? After a while I twigged that the levels felt procedurally generated and assumed it would go on forever. Overall though, really well done!

Thank you! Yes I made it with Unity.

Thanks for playing! I'm glad you had some fun with it. Yeah you're right, a crosshair would help a bit, even I was missing sometimes. 

Thanks for playing! Originally I was using an open-source Unity package called QuickDither to achieve a retro post-processing look. It's pretty cool, you should check it out as it has custom colour palettes and it's free. However I couldn't get it to work when I exported to HTML/WebGL. So last minute, I switched over to PSXEffects. Cranked up the resolution factor to pixelate it. And in the post processing settings I set the colour depth to 5. And most importantly, I set the "Darken Darks/Favor Red" setting to 1.75. Which gives it that retro horror atmosphere. Hope that helps :)

Fun and well executed concept! Ramps up in difficulty quite quickly. The excessive beeping is just like real life.

Really fun and interesting concept.

A fun and polished experience.

Such a hectic game that was lots of fun! A really simple and elegant concept that is well executed. 

The graphics and polish to the gameplay is incredibly well done. Had a lot of fun playing it. 

An incredibly polished and fun game, especially for under 3 hours. Well done

Fun game! I admire the maze generation. Really made me free like a scientist working in a volcano. And when you exit the labyrinth, only for it to teleport you to a new one, is kinda like a deep analogy of life.

The intro story is nice. The camera is buttery smooth. And playing around with the ball is pretty fun. Solid game!

Really fun game! The concept is great and well executed. I think the controls were a bit floaty. But the art and animations were adorable.

Really funny game! I'm ashamed to say that that actually got me...

A really well-made game with an interesting mechanic. Had me on edge the entire time!

Very nice game! The controls felt good and now I have trust issues haha

Pretty cool game that didn't take long to get the hang of. Started to panic a bit when it started speeding up. Lots of fun!

Pretty good. The boost was a nice touch to mix up the gameplay. 

Hilarious and creative! I instantly pooped in front of the guard. The art is really well done

Art is literally perfect. I also like to delete system32

Very creative idea! Pushing around the sheep was intuitive and fun. My best score was 11 seconds.

I really appreciate the feedback and the time you spent playing our game! I'm glad to hear you ended up liking it.  A board game aesthetic would definitely fit this game, and we do plan to redo the graphics in a newer version, even giving each weapon's dice their own unique model. As well as more features like being able to combine dice perhaps? I do regret not spending time to show the faces of the weapon's dice before you choose them as a reward.

I do agree that the right click drag for inspecting the die doesn't feel that great. It was worse, since originally the camera would instantly snap to the die, so I added a smooth transition last minute. Although, in hindsight, it probably should have eased out, instead of easing in. You just gave me an idea, which is to lift up the die from the board, and rotate that instead of the camera. Don't know why I didn't think of that in the first place haha.

Love the art and how polished it is. Although I did find it a bit confusing at first.

I love the personality given to each character. The art and particle effects are pretty solid. Well done

The animations and art is really nice and charming. However, I found it quite repetitive early on.

The art is really nice

Well done! Really fun and interesting idea. The pixel art is polished and consistent, along with the design of the UI. I also learnt that I would make for a terrible leader from this game haha

Pretty nice game with enjoyable levels! I like the idea of the deadly laser that activates based on the top face of the die. So you can't just carelessly move around.

Pretty neat game! I love enemy designs. And I accidently bought ammo for my pistol on my first purchase haha

The art and sound is incredibly creepy! I felt like the clown was going to jump out of my screen and murder me any second with that wide grin. 

The inner programmer in me really enjoyed this puzzle game!

Overall a pretty well executed game. Buying the powerups and using specials was satisfying. I didn't feel like the die had much effect on the gameplay, and never really caught my attention.

I absolutely love the art, it looks really polished. Including those multiplier targets was a great idea to add more variety to the gameplay.

A really enjoyable game. The idea is very interesting, and most importantly, quick and easy to understand. I think the art and sound is done really well too.

Loved the cute translucent dice! I found the puzzles to be really creative and well thought out.