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(+1)

I enjoyed playing it :D Gameplay is easy to understand, and actually it's a pretty pretty good basis for a mobile hyper-casual game! (but seeing the resolution, I guess you already had the idea!)

What it lacks in this state is mostly juice: effects when you hit, when the tower is destroyed, something to really make the whole experience juiiicy!

Nonetheless, that was really fun and I loved it!!

(+1)

Really glad that you think it fits as a mobile hyper-casual as we are planning to release the game on mobile market.

I agree that the game need more juicy stuffs. We couldn't add juicy effects  as the time is running out but happy with the result.

Thank you for your feedback!