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No Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #318 | 4.154 | 4.154 |
| Overall | #1763 | 3.128 | 3.128 |
| Enjoyment | #2494 | 2.667 | 2.667 |
| Creativity | #3521 | 2.564 | 2.564 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After a hefty roll during a board game, the dice scampers away. With absolutely no chance of success, we (the dice) are just delaying the inevitability of getting caught, while the player of the board game cannot carry on without the dice. Hence, the whole game is just a roll of a dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
the game looks great! good job on the 2d/3d effect.
I love the artstyle of the game, it was really fun to play, good job!
I love the aesthetic and the game was simple but fun
Neat game, liked the darker aesthetic. Coulda done with more thought, game felt kinda low effort (for the player, not the dev lol)
Yeah I would agree with you, whenever I play the game, I find myself doing other things as well lol, so there's definitely room for improvement
Lovely aesthetic. I may not have the sweetest timing of all, but I still enjoyed playing the game. Good Job!
I'm blown away by the art-style. This looks like a fully fleshed out game. It took me a while to get used to the timings, but really amazing none-the-less.
Thanks so much! Glad you enjoyed it
very good art style, bad gameplay
The art style is very good, congrats. But I think making the enemies so fast and putting a sign to inform the player about the key and the time they should press the corresponding button is really killing the gameplay. I'm just waiting to see the next sign and the pole where I should press the button. So you are actually taking the decision making and the sense of accomplishment from the player and turning the player to a robot that just presses a button when told so. Also, the scroll speed begins to tire the eye after 30 points or something.
In short; great idea and art but the gameplay does not meet the expectation for me.
Ok thanks for the input! Im glad you liked the art style. If it were up to you, how would you change the obstacles to make them more rewarding? and for the scroll speed, the lower frame rate that comes with running it on browser makes it much worse on the eyes I agree, so it is recommended to run it on a downloaded version. Again, thanks for the feedback I appreciate it!
I would personally throw the first 3 enemies that teach each button of the game respectively: A, S and D. Then I would start to throw them randomly. I would remove the signs and poles which inform the player about the key and the time they should press a button, since it is the main killer of the game as I mentioned. And to give the ability back to player to make a decision and react to enemies, I would slow down the enemies speed.
Ok that makes sense, thanks again! at first I didn't have the poles to indicate where to jump, but after a bit of play testing people were having trouble determining where to jump from, so I put them in as an indicator. I do like the idea of having no indicators after a little warmup but the way the game is set up, it isn't really a viable option to remove them and have a slower enemy speed :( Thanks again for the feedback!
I really liked it once it picked up the pace a bit! Also who is throwing their chairs and shoes at the poor dice >:(
Glad you liked it! I like to say that the obstacles are being thrown by the guy who's chasing the dice's board game opponent because they're getting impatient with the long roll lol.
Very well done! The art and music are both awesome, and the gameplay is simple but fun and well executed. The only minor critique I have is that I feel like the theme could've been integrated into the gameplay in a stronger way, but I won't hold that against you :) Overall, I think you did a great job with this game!
Thanks so much for the feedback! I agree it could've definitely had a bigger emphasis on the theme from the gameplay. Thanks for playing!
Very hard to tell how many hearts you have, and pressing multiple jump keys at a time can be pretty janky.
Reminds me of a Duck Life 4 minigame.
Yeah I can definitely see the struggle with the hearts, I shouldve just had the hearts be a solid color to make it easier, although I also tried indicating the health by having slight changes to the music too. The multiple jump thing is because for every a s d input, it triggers the corresponding animation for a jump and I didn't realize that it would save the trigger and use it after the former was done, so couldn't fix it in time :(. And how dare you say it reminds you of a Ducklife 4 mini game?! It was inspired by a Ducklife 2 mini game lol so you were pretty much spot on. Thanks for the feedback!
It was the first thing I thought about this game.
The art style is really cool and I think the concept was really creative... Nice job!
I liked the art. The fact that the game is about a die rolling away from you if funny and unique. I feel like there could be a bit more to the gameplay, because it is just timing a button press.
Yeah for sure there could've been a bit extra gameplay, before I had made some late changes it was considerably harder so at the time I didn't think it was a good idea to add more complexity to it, but after the changes I made it could use a few extra challenges. Thanks for the insight
the pixel art really made the game unique from others
Thank you so much! Glad you enjoyed it! I put more of an emphasis on the aesthetics this time around so I'm glad it's noticeable
Really nice visuals and sound design!
I really like the pixel art. Nice game
Very nice game!
The game is really aesthetic of it. I do feel like the theme wasn't fully used to the games advantage but still cool.
Thanks so much for the feedback! what sort of things would you have added to the game to take full advantage of the theme? Thanks again!
Idk maybe like the next obstacle is shown as a die roll instead of a button press? I just feel like this game doesn't need to be about dice the dice were only used in the art
Ok that make sense thanks! The whole Idea was that you're playing as a dice that was thrown onto a board game and the board pieces are indicators of what to do next as you're running away from the hand trying to get you back, so I didn't really want to add in other dice or random events because I felt it would detract from the idea a bit. I do get what you mean tho, and thanks again for the feedback!
Really love the art style here! Gameplay I found kind of eh, but aside from Super Mario Run I've never played any infinite runners so it's hard to compare it. Also, I find the backstory of a die trying to run away funny!
Thanks for the feedback! I'm glad you liked it. I ended up making a few pretty large last minute changes so I agree the gameplay could feel a bit smoother and more intriguing. Thanks again
Nifty little game! Feels like the difficulty plateaus, but it has a nice charm to it. The sound design complements the art style really well.
I got 87.
Thanks for giving it a play! I agree that the difficulty curve could definitely be tweaked and optimized. Im so glad you enjoyed the aesthetics!