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A jam submission

No DiceView game page

A Dice Has Gone Astray - How long can you evade the obstacles?
Submitted by JHawk Studios — 22 hours, 33 minutes before the deadline
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No Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#3184.1544.154
Overall#17633.1283.128
Enjoyment#24942.6672.667
Creativity#35212.5642.564

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
After a hefty roll during a board game, the dice scampers away. With absolutely no chance of success, we (the dice) are just delaying the inevitability of getting caught, while the player of the board game cannot carry on without the dice. Hence, the whole game is just a roll of a dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Your artstyle is really, really wonderful. I would have liked more warning about incoming obstacles but that might just be me being bad haha. Great work!

Submitted(+1)

I managed to get a lot of fun while playing the game!

There's a huge potential in It - Great job!

Submitted(+1)

Saw your game on GMTK discord. Definitely see that you put a lot of care into making the visual/sfx fun and aesthetically pleasing to look and play :) For the audio part, I think this has potential to be a great rhythm game, like timing your jump with the music/beats! But I guess the music is a little bit somber so it didn't achieve that vibe. Overall though, I think the game is solid entry! Definitely enjoyed the game a lot more when it reach the speed of 60+ score :D 

Would be awesome if you checkout our game too. We tried to blend music and level design together for a quick game.

Developer (1 edit) (+1)

Ooh yeah that's gotten my ideas flowing, now I want to make a rhythm game lol. Glad you enjoyed it! Im really bummed that I can't actually play your game because Im on Mac.  The game looks like it would be right up my alley  D:  On your page it implies that there  had been a web version, is there a separate link so I can still try it out? If not- then maybe after the jam you could send me the updated link on discord or something Cause I would love to check it out

Submitted(+1)

I reenabled the web version on our game page. You can try to play it now :) The quality isn't great on the web version as compare to executable build, but it's manageable. Click off of the game will cause the music to be out of sync with the gameplay unfortunately so just keep that in mind.

Submitted(+1)

Looks awesome, sounds awesome and executes its premise great!

Submitted(+1)

the game looks great! good job on the 2d/3d effect.

Submitted(+1)

I love the artstyle of the game, it was really fun to play, good job!

Submitted(+1)

I love the aesthetic and the game was simple but fun

Submitted(+1)

Neat game, liked the darker aesthetic. Coulda done with more thought, game felt kinda low effort (for the player, not the dev lol)

Developer

Yeah I would agree with you, whenever I play the game, I find myself doing other things as well lol, so there's definitely room for improvement

Submitted(+1)

Lovely aesthetic. I may not have the sweetest timing of all, but I still enjoyed playing the game. Good Job!

Submitted(+1)

I'm blown away by the art-style. This looks like a fully fleshed out game. It took me a while to get used to the timings, but really amazing none-the-less.

Developer

Thanks so much! Glad you enjoyed it

very good art style, bad gameplay

Submitted(+1)

The art style is very good, congrats. But I think  making the enemies so fast and putting a  sign to inform the player about the key  and the time they should press the corresponding button is really killing the gameplay. I'm just waiting  to see the next sign and the pole where I should press the button. So you are actually taking the decision making and the sense of accomplishment from the player and turning the player to  a robot that just presses a button when told so. Also, the scroll speed begins to tire the eye after 30 points or something.

In short; great idea and art but the gameplay does not meet the expectation for me.

Developer

Ok thanks for the input! Im glad you liked the art style. If it were up to you, how would you change the obstacles to make them more rewarding? and for the scroll speed, the lower frame rate that comes with running it on browser makes it much worse on the eyes I agree, so it is recommended to run it on a downloaded version. Again, thanks for the feedback I appreciate it!

Submitted(+1)

I would personally throw the first 3 enemies that teach each button of the game respectively: A, S and D. Then I would start to throw them randomly. I would remove the signs and poles which inform the player about the key and the time they should press a button, since it is the main killer of the game as I mentioned. And to give the ability back to player to make a decision and react to enemies, I would slow down  the enemies speed.

Developer(+1)

Ok that makes sense, thanks again! at first I didn't have the poles to indicate where to jump, but after a bit of play testing people were having trouble determining where to jump from, so I put them in as an indicator. I do like the idea of having no indicators after a little warmup but the way the game is set up, it isn't really a viable option to remove them and have a slower enemy speed :(  Thanks again for the feedback!

Submitted(+1)

I really liked it once it picked up the pace a bit! Also who is throwing their chairs and shoes at the poor dice >:(

Developer(+1)

Glad you liked it! I like to say that the obstacles are being thrown by the guy who's chasing the dice's  board game opponent because they're getting impatient with the long roll lol. 

(+1)

Very well done! The art and music are both awesome, and the gameplay is simple but fun and well executed. The only minor critique I have is that I feel like the theme could've been integrated into the gameplay in a stronger way, but I won't hold that against you :) Overall, I think you did a great job with this game!

Developer

Thanks so much for the feedback! I agree it could've definitely had a bigger emphasis on the theme from the gameplay. Thanks for playing!

Submitted(+1)

Very hard to tell how many hearts you have, and pressing multiple jump keys at a time can be pretty janky.

Reminds me of a Duck Life 4 minigame.

Developer

Yeah I can definitely see the struggle with the hearts, I shouldve just had the hearts be a solid color to make it easier, although I also tried indicating the health by having slight changes to the music too. The multiple jump thing is because for every a s d input, it triggers the corresponding animation for a jump and I didn't realize that it would save the trigger and use it after the former was done, so couldn't fix it in time :(. And how dare you say it reminds you of a Ducklife 4 mini game?! It was inspired by  a Ducklife 2 mini game lol so you were pretty much spot on. Thanks for the feedback!

Submitted(+1)

It was the first thing I thought about this game.

Submitted(+1)

The art style is really cool and I think the concept was really creative... Nice job!

Submitted(+1)

I liked the art. The fact that the game is about a die rolling away from you if funny and unique. I feel like there could be a bit more to the gameplay, because it is just timing a button press.

Developer

Yeah for sure there could've been a bit extra gameplay, before I had made some late changes it was considerably harder so at the time I didn't think it was a good idea to add more complexity to it, but after the changes I made it could use a few extra challenges. Thanks for the insight

Submitted(+1)

the pixel art really made the game unique from others

Developer

Thank you so much! Glad you enjoyed it! I put more of an emphasis on the aesthetics this time around so I'm glad it's noticeable 

Submitted(+1)

Really nice visuals and sound design!

Submitted(+1)

I really like the pixel art. Nice game

Viewing comments 24 to 5 of 24 · Next page · Last page