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By the will of the dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1332 | 3.148 | 3.148 |
Presentation | #1393 | 3.444 | 3.444 |
Overall | #1808 | 3.111 | 3.111 |
Creativity | #3050 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Buffs and debuffs on all floors are chosen by rolling dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great graphics and fun gameplay, but a little too long reload times to my taste. Would be great with more juice on bullet shooting and hits
This is a fun shooter and the modifiers are all easy to understand and add something to the game. I especially liked the 9999 damage number one, veeerry satisfying.
My critique would be sometimes it felt like I was rushed at the start of the level and then I would walk through an empty room to the exit
Nicely done
It's a fun shooter, the modifiers create some interesting challenges, especially the one that reduces your range ^^
The game is very easy to understand, it goes right to the point (unlike my bullets :v )
Nice submission! =)
The concept is simple, but it was very well executed, the modifiers make the game really fun.
I love the creativity of the buffs/debuffs. This is a nice game in which the randomness does not make the gameplay experience frustrating, while still providing a challenge for players.
I liked the art style. I personally, think slow-time mechanic and random bullet spread are not fun to play with. Also, I wish the music is longer since it begins to loop in 3 seconds. It doesn't take long the music to bug the player. But it's hard to balance everything in 48 hours in such game. Congrats.
Oh nice!
I really liked the variety of different effects! I like that they can be quite drastic :D
Inverting controls is one of the most fun way of beeing mean xD
Very nice. The darkness debuff is pretty unfun, maybe at least leave the already explored areas lit up? The other buffs/debuffs were alright, definitely needs more variety. Small bug: sometimes coins from a chest would spawn in the wall, making them unreachable.
Games pretty solid but some of the random effects make the game either boring or borderline unplayable (like the 2x slow and the random spread). However, other effects like swapping guns every time you run out of ammo and the speed and moment increases make it pretty fun.
Other than that, a way to heal and a way to reload without emptying your clip would make the game far more enjoyable, but still a pretty fun game.
Very cool concept and well executed! I felt that it could've been balanced slightly better, as when I first spawned in I was immediately met with a barrage of enemies, so maybe having the enemies have a detection range where they only attack if they're within a certain distance of the player would be nice. Anyway, good work! keep it up :)
The fact that you get a new set of mechanics each time keeps it fun an interesting because you need to keep switching up your strategy. Great idea!
Super fun, roguelike
Good music. Great graphics. Great quantity of content. Great quality of content. Good originality.
As a wise woman once said, "Practically perfect in every way."
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