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BAD Halstead

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A member registered Nov 14, 2021 · View creator page →

Creator of

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Overall its a solid game, and you guys did good work on the tutorials and levels.


The games fun to play for a while, and the concepts solid, but I quit playing after level 6 because of the UI/UX and audio made the game painful to play.

The UI is hard to use and if the producers are facing away from you its hard to tell what they're producing or if things are going right. There's also some quality of life things that this game is missing that would really help the player experience like not having to delete old objects in order to rotate or replace them and being able to rotate the camera to have a better angle.

There's also the audio and how i had to mute my computer if a level need more that one launch pad because the audio would overlap and become excessively loud.

If the UI/UX and audio issues were ironed out i think i would love playing this game.

I love the concept! And it was a lot of fun to play. It was simple easy to pick up, but always kept me engaged and thinking about how to better prepare for the next round (or color requirement). 


The one thing i would like is to give the player the option of which color producer to remove if there are multiple color producers. During one of the rounds i had 3 red producers and once i completed one of the new colors it removed one of the ones i wasn't using to make the new color. I didn't realize it and it cost me my run.

The music was a little annoying and the sprites basic, but not bad. Overall a great game!

I love the art style but the perspective makes it hard to dodge the rocks. I feel like this game would have been better if it started slow and gradually sped up, cause I always died in under 30 seconds no matter how hard i tried.

This games got good vibes, I love the story you told here but I do wish there was a little bit more to the game than just clicking next.

I like the concept and trying to maintain momentum through different states of matter. The music was a little annoying tho.

Thank you!!!


We tried really hard to make a card game that was unique and interesting to play, and I'm really glad you liked it!

As for the screen size, we might try and fix it along with some other bugs in the game after voting is done. Cause I know on mobile the screen is ridiculously small for some reason.

Thank you! I'm glad you liked our game!

As for the text yeah, we were gonna fix that but ran out of time. There also might be some wording on the cards that isn't 100% accurate because we changed how some of the cards worked near the end of development, but most should be accurate. 

We forgor...

but yeah we read the jams theme and started work, we only realized there was a limitation right before we submitted. 

Pretty fun and super ambitious. 

I did have a problem where the game crashed after the intro and some sprites being off screen and there are DEFINITELY some balancing issues since I one shot every opponent before the main boss. 

I don't know what the different dice did other than knowing that some of them were affected by the weather. Some battles to introduce what the different dice did or a tutorial on how weather affected them would've been nice. 

But overall, the game is great! beautiful art, some nice voice acting, and the fact that this game has a mini story is super cool given the time constraints.

Took a sec to figure out what was going on, but after I figured out what was going it was pretty fun.

Thou, I suggest you make the enemy and player size proportional to how many there are on screen, sometimes the enemies are needlessly small, and it makes it unnecessarily difficult to play.

pretty fun game.

pretty fun I like how you decided to go a different route by using color.

The concept is interesting, but I feel like there needs to be a planning mode like chess.com has since its pretty difficult mentally keep track of what dice side will be up when. Another thing is that a lot of these levels have very tiny margins of errors, with a single mis-pressing meaning you have to start all over again. 

I feel like the game might be more fun if the player was given a couple of extra moves and a ranking or star system based on how many moves the player has left (max stars meaning the player solved the level perfectly and one star meaning they barely completed the level).

Another addition I'd like to see is a reset button since I found myself constantly moving back and forth to run out of moves to reset the level.

Finally, I think making levels with multiple ways to pass them would be another good addition as it would give some replayability (since it seems like there's only one way to solve each level, idk might just be me being bad at the game). 

Over a solid game with good art, an interesting concept, and some challenging levels. Just needs some quality-of-life stuff.

love the concept! it's simple but well executed. I especially love how it doesn't tell the player that they can launch themselves midair but instead makes the player deduce it through level design.

some better art assets would've been nice, but other from that, it's a spectacular game!

Fantastic game from the art to the concept, it's a little difficult to grasp at the beginning but after you learn what the games mechanics are it becomes a joy to play.

Glad you liked it :) 

Yeah the colored dice are intentional, the more your drunk meter fills the more of your dice become colored (from 1-6), it's to make guessing harder late game as it gets harder to deduce how many of your dice are ones (wilds). 

There was suppose to be more effects but we didn't have time to get them working before the deadline. we plan on adding them post jam. 

Game looks fantastic! I love the pixelated top-down thing you got going on. I also like the idea of using random dice rolls to spawn in attacks based on their face, but overall games not that fun to play. 

I think in order for this game to be fun you need to add an overlay to see where the spikes will land and a way to 'kite' or lead around the enemies, since half of them just stand there and shoot at you. still a very solid concept, just needs a few additions to make it fun to play.

Games pretty solid but some of the random effects make the game either boring or borderline unplayable (like the 2x slow and the random spread). However, other effects like swapping guns every time you run out of ammo and the speed and moment increases make it pretty fun.

Other than that, a way to heal and a way to reload without emptying your clip would make the game far more enjoyable, but still a pretty fun game.