Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #7 | 4.507 | 4.507 |
Enjoyment | #9 | 4.460 | 4.460 |
Presentation | #14 | 4.698 | 4.698 |
Creativity | #44 | 4.361 | 4.361 |
Ranked from 202 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Drag'n drop dice to burn the villagers to a crisp.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
The rules of the game are simple enough to be immediately intuitive, with lots of space for interesting decisions. Do you focus all your dice to kill the big beefy minion or spread the damage around to finish everyone off next turn?
Presentation-wise, you've done a phenomenal job, too. Great entry!
Excellent game, lots of polish. Feels like a full game already! Great work!
This is such a charming and fun game! The art is amazing and I had a lot of fun with this:)
Great Job Everyone!
when I looked up from the manitor, I realized that I had been playing this game for an hour. I want the full version
This is amazing! Everything works perfect, incredibly polished. Simple gameplay makes it easy to get in and strategy is important as luck.
at first I thought the dragon was a villain and I was confused why I get game over when the dragon died.XD
btw, this is great entry, really amazing polished game and really fun.
great job.
Extremely well polished game with good music, visuals, sound effects and an interesting mechanic. This was made in two days? Wow.
I like how you gotta take out certain enemies to open up gaps in their formation so that you can place vertical dice in the middle to attack them.
Can't really think of anything to improve on, maybe some minor details like the enemies could have a death animation or some goofy animation looking all excited and stuff when they are one tile away from hitting you. Or different sprites for when the player or the enemies are low on health.
Also it would be nice if we could start from a certain level after beating it once.
(Also nice of the villagers to put up a poster containing detailed information on how to use the dice against them, maybe should have accepted the peace gift after all.)
Also just noticed the trojan horse is supposed to look like us lol
How did you manage to submit one day early?! And it's an awesome game with amazing visuals and addicting gameplay? Kudos, indeed! I just read some earlier comments and saw you mentioned updating the game to the last half hour, good idea to start submitting early.
OK, that was simple and addictive with a really lovely art direction. One of the best to me. Great job !
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