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A jam submission

DiceShiftView game page

Developed for GMTK Jam 2022
Submitted by xeyos — 2 hours, 18 minutes before the deadline
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DiceShift's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#35802.4512.900
Creativity#37562.4512.900
Overall#39152.3102.733
Enjoyment#42092.0282.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The level biome, controlled character, and energy extraction times are randomly selected on each level change that the player can trigger strategically whenever thinks should shift to gain additional resources or if the biome becomes really dangerous

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Pretty cool. Love the concept. I was also having some issues with FPS and audio was weirdly glitching, but looking really promising!

Submitted(+1)

It looks like this game would look good. But I had trouble playing it as I was getting about 2fps

Developer (1 edit) (+1)

The pooling and the optimiation went out of the scope.. everything is ok while you manage to keep a low number of enemies but as soon as you get to a medium sized map.. well..

Thank you for trying it, though, hope u liked the concept at least :)