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A jam submission

Minute WizardView game page

Escape a time loop as a wizard with a powerful staff
Submitted by SharkFinger Games — 21 hours, 4 minutes before the deadline
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Minute Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#22363.5193.519
Audio#24813.1113.111
Enjoyment#27763.1853.185
Narrative#27802.5932.593
Creativity#58122.7782.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Player is stuck in a time loop

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted

Well put together on all fronts. I like how some enemies didn't just have a constant walking speed but would stop and pounce. Main thing I felt was needed was some balancing to the rate you lose time and how close an enemy can spawn to you when you enter a room. Very small gripes on a very well put together entry. Nice work!!

Developer(+1)

Thank you! I agree the enemy spawns can be unfair. To save time for the jam, I more or less just created a number of presets of different enemies and spawn positions instead of fully randomizing it all, which means it's not as easy to fix as just tweaking some numbers. That being said, the version I went with could definitely use some reworking to be more balanced.

Submitted

Really enjoyed the pixel art and overall vibe—super cool! The gameplay loop is fun, though I wish the time loop mechanic was integrated a bit deeper into the gameplay instead of mostly narrative. Some clarity on upgrades would help too. Looking forward to seeing how it evolves!

Developer(+1)

I'm glad you enjoyed it! Looking back it probably would've fit the theme better to replace the randomly generated map with a larger map that always stays the same, but one of the best ways to learn is to try and see what mistakes you made so I'm not mad about it at the end of the day.

Submitted

Nice top down shooter! I wish the loop concept was integrated a little more. A solid entry with tight shooting.

Developer

Thank you! It probably would've been better to focus a bit more on the loop idea over the randomly generated map, but it ended up as an enjoyable experience so I'm happy enough with that.

Submitted

Love this little game! Fun idea with a compelling gameplay loop. I was a little mystified by the upgrades, but aside from that everything was pretty clear. Great work! :D

Developer

I'm glad you enjoyed it! I agree that I probably should've added a way to signify what upgrade goes to what, but I couldn't figure out a way to do so in the gameplay itself. I will make sure to add a note in the game description saying what they do after the jam though.

Submitted

I like when you pick the wand, as a feedback, I would add a description to each upgrade :)

Developer(+1)

Thanks for playing. I will make sure to add a note about the upgrades in the description after the jam.

Submitted

I have zero idea what i had to do but i did it.

Developer

With the map being randomly generated, I have seen it spawn one room over from the spawn room. Hopefully that wasn't the case for you and you actually got to play the game properly lol.

Submitted

Cool little game, I really like particle effects, it looks great we you pick up the wand.

Developer

Thanks! I probably spent too long on that one thing but at least it turned out good.

Submitted

Nice little rogue-like game to have some fun with. Great visuals and vibe, gj :D

Developer

Thank you and I'm glad you enjoyed it.

Submitted

Pretty cool, reminds me of Binding of Isaac. 

Developer

Thank you, and Isaac was one of the main inspirations for the idea.

Submitted

Neat game with isaac like mechanics. However, the time loop concept haven't yet been fully explored, there is potential to integrate it more somehow

Developer

Thank you! I agree I could've worked the time loop concept in better than just a narrative reason, but I just didn't think of a way to do that at the time.

Submitted

Nice easthetic and fun concept for the game. I was hoping the mechanism of the time loop would be used for more then just a narrative explenation. What if it was just one consistent dungeon you slowly learned to make the quickest route to explore? The time constraint allows you to encourage the player to experiment with different things on the same dungeon rather then complicating yourself with random generation.
The sprites definetely had a tight visual language which is always fun to see, and the use of red to signify damage amidst an otherwise monochrome landscape is brilliant. The music felt a bit uninteresting, though it worked well in the mix with the snappy sound effects you put in. So good job on that too.

Developer(+1)

Thanks for playing and for the feedback. I agree that repeating the same dungeon is a much better idea than I came up with but that's how you learn I guess. As for the music, that comes from a lack of experience and knowledge as I almost never try to make anything in that realm. Regardless, I'm glad you enjoyed the game overall.

Submitted

A nice game with some very cool pixel art and effects! I got stuck between the doors the first time but it worked well after I started the game again and ran through the doors. Nice work! 

Developer

Thank you! The door bug is something I missed that sadly a lot of people seem to be finding, but it should be fixed in the post jam update I am working on.

It seems that if you do not release the down button soon enough after entering the first room to the south, you get stuck behind a closed door.

But once you clear that, you get a decent dungeon with Binding of Issac's control scheme! Fighting enemies is fun and the music is appropriately creepy.

I think the biggest credit to this game is the sound design, those are some satisfying sound effects!

Developer

Thank you! The getting stuck behind a door bug can happen anywhere and I sadly missed it before the end of the submission period, but it has been fixed in the post-jam update I am working on. And Binding of Isaac was one of the main inspirations for this game, with the other one being Minit.

Bug: I got stuck between the doors at the very beginning, I guess I wasn't moving fast enough. I was able to refresh and get through it on the second try.

Developer(+1)

I'm sorry to hear that. I discovered that bug just after the submission period of the jam ended so was unable to fix it in time, but it has already been patched in the post jam update I am currently working on.

Submitted

The time bar being : the timer, your health, and being regenerate when you defeat an enemy or enter a room is clean game design I envy. It's so clever. You also mastered the 8 bit sounds and monochromatic art. The gameplay is a bit simple but it's so short, I didn't have time to get bored : great work !
 

Submitted

The time bar being : the timer, your health, and being regenerate when you defeat an enemy or enter a room is clean game design I envy. It's so clever. You also mastered the 8 bit sounds and monochromatic art. The gameplay is a bit simple but it's so short, I didn't have time to get bored : great work !
 

Developer

Thank you!

Submitted

well done friend, this game is cool to play and well made. Nice :)

Submitted

I love a wizard! I love the dual tone art style followed by some nice simplicity. Exploring the castle was pretty fun! Although starting over in a random place sort of got my brain to give up on mapping the level. Using the timer bar to represet both health and time remaining is a fascinating concept. I did get overwhelmed by the enemy's in some rooms, where I'd get shoved into a wall and can't escape. Overall I enjoyed it!

Developer

Thank you! The map is randomly generated each time you spawn in so mapping would do nothing to help. Also getting stuck in the wall was a bug I sadly just didn't have the time to fix. I'm glad that you enjoyed it though and I'll be sure to check out your game when I get the chance.

Submitted

Pretty simple and intuitive concept, would love more enemy and weapon variations (although the scope for a jam cannot be toooooo large).

Developer

I had plans to add a ranged enemy, but sadly was busy with life the last day of the jam and was unable to add it. I am planning on updating the game a little bit after the jam if you are interested in playing it again in the future.

Submitted

I love the arts, the sound is amazing, it feels and run really well. I also liked that I can attack using my arrows keys which feels much better than shooting the way you face. Some improvement will be that the rooms feel empty and that each battle is too similar. Add some variance to it, which will make the game much better. Another suggestion is that I got instalkilled a few times. You can improve that by adding immune frames after getting hit. 

Developer(+1)

Thank you! I had plans to add obstacles, a ranged enemy type and possibly more randomly generated details to the rooms but ran out of time. There is supposed to be immunity frames after getting hit but either something got messed up in the build and I didn't notice or more time needs to be added. Either way, I'm glad you enjoyed it.

Viewing comments 20 to 1 of 23 · Previous page · First page