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A member registered Jun 10, 2023

Creator of

Recent community posts

First try

Skipped only one note

Sounds like C̸̨̲̎O̴̟̍̃M̵̹͑U̵͕͚̚N̴̢͔͊͘I̷̗͑ͅS̴̖̍T̸̢̤̂̔ ̵͊̂ Ṕ̴̻͈̆Ŗ̵͍̐O̵̢̬͒́P̴̯͎̈A̸̖̍͡G̵͗̕ͅA̶͓̗̿͗N̴̪̟̈͒D̴̯͌͛A̸̦̔ but ok

Some clever puzzles you have there. It's a little hard to manage two or three objects at a time when game lags, and it does it a lot on collisions of physic objects, but over all great job

Movement a little janky but i like the puzzles a lot

Sadly game don't teleported me properly after blue wire and i softlocked

Pretty fun, lacks a crosshair though

dreamwiener

For your future games: 

Cutscenes that could be skipped on second time should be skipped or being able to be skipped. It is not a good idea to waste gamers time. I understand that the starting roll shows you stats in the end, but you probably could make it an info panel in first room, or at least allow space-to-speed from the start, without waiting first 6 slow lines of logo.

And when UI covers a big chunk of important playable space you should move it to less important space or shrink it down or make it semi-transparent or all of it.

Top-down shooters vastly limit players field of view, so it is a good tone to limit enemies shooting distance, so you are never sniped from outside of screen. For side scrollers its alright for enemies to shoot from right side of screen, but they should stop when hidden behind left side, don't shoot player in the back.

Not trying to be harsh or rude, sorry if seemed like it

Found a cat, sorry for your loss man

A lot of people recreated snake but ouroborous, a lot of people made games about belts, but both? You are the only one i saw

Cool style, neat bracelet animation, didn't understood why do i need boxes, great game overall

Neat! I like it!

My traps was damaging me more than anyone else in beginning, lol, but i managed to win in 5 loops on second try

I like all of it, the style, the gameplay, the levels, the story. This stuff is great!

And really thank you for saving progress. Or maybe it wasn't you? I don't know, other games don't seem to have it. It wouldn't be possible for me to complete it without it, damn browser randomly closes the tab because of right clicks. But i managed to finish all levels and collect all names.


Попался :) Прикольно найти своих в водах английской короны

Philosophical.

Some people learn less gamedesign in 6 month of college than this game teaches

Nice game i like it

I like the idea and the execution. Clean, polished and pretty fun. I suspect that some levels i completed non-intended way but still

27 loops. Am i supposed to just move my mouse to corner very fast? Can lasers be turned off?

Anyway i really liked this one. There are quite some games where you help yourself with your past self, but usually it's like one or two, not a whole squad. And mouse control pretty neat too

orthogonal camera is definitely something i wasn't expecting to see

nice game

Yo dude the depression you get from this one is fire!

Or maybe it's opposite to depression, depends on which part of game and from which angle you looking.

Great game

Neat

Neat. Makes you really move your brain. I wasn't expecting though that number grows when you play different card of same color. Like it was 1 turn right and became 2 turn left. I was trying to run away but guy just jumped in right in crowd of goblins and perished couple moves after lol

Cool stuff, the shop a little buggy

Liked teleporting to other side of a screen

Acceptable.

I don't get why all of you so like to make precision platformers. 

So couple of em feedbacks for you for future

If your game requires pixel-perfect jumps never ever make two pixel wide outline on tiles edges. Especially on 8x8 grid you have, its like a quarter of a tile. Players want contrast, to surely know where platform ends. 

You really need to fix your camera scaling. It isn't right when it can become  less than a room or more than a room. In godot you probably need to check Scaling Mode in Project->Properties and change it from "Viewport" to "Canvas" or "None", at least start from there.

alright good luck

Oh, so it is other way around then... I abandoned the real cat, thinking it was a mimic, and went chasing the fake one lol

Is it all real people in leaderboards? Hard to believe someone make it in 7 sec when it needed like 4 to reach first satellite. Also starting from place 13 spaceships boosting from the start at doublespeed and i have no idea how. 

Either way i'm pretty happy with mine #15, good game

Cute game and interesting rules, a little buggy though. Cards randomly jumping up or down one row when hovered over and getting stuck behind other cards really piss me off. Also does wild card create more cards when you get it? I clicked off hint screen accidentally. Anyway i think wild card creates blank buggy cards 

Nice chain mechanic, i like it

Neat game, was funny blastin em with tomatoes

I was gonna hate this game accordingly to term 11 of Terms and Conditions i have agreed that free will is overrated anyway, and resistance to it requires major character development (i will notify you in advance, term 18)

Okay actually great funny game, i like it

Strange way of packing, why both files marked as windows and linux compatible, the loop theme aren't present apart from restart from beginning which is not great i would say

Nah.

Kinda fun jumping around on this dyson sphere typa things. 

Tip for blender - right lick an object and you can change its shading mode. There are flat - each polygon will be distinct, smooth - polygons wouldn't be seen but there can be artifacts like you have, and auto smooth - it is like smooth, but not on edges with sharper angles. Artifacts you have are there because blender tries to smooth out 90 degree angle near a very thin side, and it doesn't look right.

I like the idea, too bad the loop require connection to it's start. I wanted to see how it ends but it bugged on me i cant pick up stuff. Also is it possible to see two cats simultaniously? Is it a bug or is it some trick from floating towel guy?

I like the idea of giving player controls one by one, cool art too

I've kept failing to i watched the walkthrough. I shouldn't have fined the visitors? Just banish them? That's strange. 

Apart from that really great job. Very polished, stylish, interesting game. Can be turned in a bigger game also. More routes with more than one stop, more types of visitors, more ways to fight them, need to combine two ways to counter one visitor (like refund 100 and then 10), commands that you need to do on passengers sometimes (maybe to get clues on other passengers), ways to identify visitors by details on sprites or by their words, visitors changing their behavior when in pair with another set visitor. 

And maybe a button for sprint. Also movement could be done by holding right mouse button and conductor will move in direction of cursor, to left or to right, just sayin'

Simple but addictive. Drawing works surprisingly good

I have zero idea what i had to do but i did it.

The monster was a surprise, i like snake movement it's funny, the shaders very neat, but sadly the game becomes unbearably slow after four cycle or so, what a shame

Fallout new vegas when mr. House won and successfully sent people to space

Neat. I've somehow broken it before the last level though

From all "here some dudes, control em one by one" games this is one of my favourites. It very easy to redo little fuck up without wiping all the progress i got, unlike in other games

Dude... Why? How? What?..

It is definetely the most unique and the most cursed game of this jam. And it is so damn good, and creative and polished jeez. I gonna write its link on paper wrap around brick and toss it to Mark's window, he should show it to people, brb

Welp, i've tried. Too much for me. By the way T doesn't reset the bell, and if bugges out after you again score 3 gates, weird stuff