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Thelpix

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A member registered Sep 16, 2020 · View creator page →

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I loved that cyber aesthetic it has. Those scene transitions add a nice touch (leaving my last review here before sleep XD)

I would add some chill or relax music :), probably I shouldn't play this at 3am I need more concentration, it's a little harder than other puzzles I found in this jam I think haha

it's funny how quickly you can freeze the game with the ball physic XD, fun to watch honestly and an interesting twist

I like when you pick the wand, as a feedback, I would add a description to each upgrade :)

I really liked it although I didn't finish it (I forgot to read the description hehe), it has the potential of being a full RPG, maybe you could add reclutable party members that use another instruments and make combos between them (between instruments), it would be very interesting

It reminds me of mini metro in a good way, it's really creative and I loved how intuitive the tutorial is. To give some feedback, maybe consider saving the placement of elements even if the player fails, to avoid having to repeat the setup. Also, in a few puzzles, there seem to be more elements than you actually need. But overall it's really great and it could be a full game I think:)

Nice concept of collecting permanent upgrades, maybe it could have a bit of fixes for jumping (sometimes you get stuck at high speed or small gap of coyote time), but overall it's a good idea

The golfing mechanic really feels polished and I like the animation of the bolts too, the only issue I noticed is that the bullet prediction could might be a bit off, or maybe I'm just a bad player haha

Oh my, only 1 day? Sincerely it's really well done for only one day, hope after jam you will finish it and continue your ideas, in my case the first thing that we will do is add a tutorial to our game XD. 

I really like how you added different elements and mechanics and combined them to build the levels. The tutorials are also really well made and explain everything you'll use later. As a nice touch maybe you could add a sprite of the snake eating its tail when you finish a level. Really well thought out!

I was getting so much anxiety idk why 😭, I guess because it took me a while to find the passenger, it gave me puppet combo vibes, like a horror game. When the passenger killed me he actually make me laugh and finally relax

This is really polished, although I was confused at first you quickly understand it, btw I liked that voice acting adds a nice touch

Los audios son clave, la verdad esta re bueno el juego jasjs

what??? Could I experience this for free??? in this economy? I'm glad to have eyes rn.

it's very ominous and reflexive. I really like its vibes and its narrative focus. However I find some bugs with the graphs and that were some cards that aren't answerable only using yes/no, they can be misunderstood.

Awesome artstyle, unique way to think about the theme (using the looping sequencer), and I like how quickly it can become a mess lol

Solid game loop and good art, it really makes me stay and continue to play it many times haha

I loved the art style and I like the boomerang physics, the only thing is that I found two bugs (infinite bullets without reloading and some banana hitboxes doesn't work sometimes) but overall looks good :)

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Actually I couldn't haha, I got the beginning and when you die, but it was fun. Also I would do some feedback to the player when he does a combo with the sushi cards to get some game feel and  more satisfaction :), my recommendation is to let people play without telling them how to play it and look what are their complaints

damn this artwork for free??? The Jörmun it's amazing to look at.

I guess Thor couldn't smash that crow 😭😭haha

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Yeah, come to think of it, we could use the tooltip not only for cards, thanks haha

it's interesting, I would use an in-game tutorial (although I don't have one neither haha) to make an example about how to use every card, hope you will finish it after jam.

I really like how smooth it's feels to move through the path, also the sound effects and music are fitting to the game (and I like the details of the space stations)

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it's could be an interesting tycoon, i would like to see as a nice detail that when you buy a compartment it actually follows the train, so later it will be very crazy line to look at

The spider model is really cute and well done, the only problem I had was a bug (badumtss) with the camera, that makes it vibrates a lot when moving at high speed

I didn't expect that Ouroboros model at all, it's totally awesome, it's reminds me to angels of Evangelion.

I didn't expect the cutscenes lol they are cool

It really has some potential, you could have another bracelet for moving spells (maybe you could unlock new areas with that, like a metroidvania) or applying status effects for the player

This definitely has to be in the top 100 in the jam, i though a similar idea too but I couldn't figure it out, also I really like its sound effects.

very fishy (good glorp reference)

glorpty 10/10

I would recommend to have a in-game tutorial (although if I'm being honest i don't have one neither XD) for every place first time, because at first it's hard to understand

omg this good in this economy???!?! also loved the yapping intro

the sprites and the main illustration are nice ngl

it has a interesting mechanic but it's seems buggy, also it could have quality of life features like coyote time for platforming

Cute little puzzle, it's a bit hard at first but you quickly catch up the idea

I like that it's more narrative driven than others games, and the black & white color palette gives a gloomy touch

It's really good that it has a in-game tutorial (unlike us hehe)

it's funny, I liked that typing challenge, and also the art has a lot of charm