Nice easthetic and fun concept for the game. I was hoping the mechanism of the time loop would be used for more then just a narrative explenation. What if it was just one consistent dungeon you slowly learned to make the quickest route to explore? The time constraint allows you to encourage the player to experiment with different things on the same dungeon rather then complicating yourself with random generation.
The sprites definetely had a tight visual language which is always fun to see, and the use of red to signify damage amidst an otherwise monochrome landscape is brilliant. The music felt a bit uninteresting, though it worked well in the mix with the snappy sound effects you put in. So good job on that too.
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Thanks for playing and for the feedback. I agree that repeating the same dungeon is a much better idea than I came up with but that's how you learn I guess. As for the music, that comes from a lack of experience and knowledge as I almost never try to make anything in that realm. Regardless, I'm glad you enjoyed the game overall.