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testzero

123
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A member registered Apr 02, 2019 · View creator page →

Creator of

Recent community posts

Okay, wow I quit. That was amazing. I'll never top that.

A little clunky to control, but an undeniably striking visual aesthetic. A few improvements like better controls, more clear objective markers and how to use the various objects would go a long way, but there's definitely something here.

The crayon drawing art style is peak. If it were combined with some really clever writing and engaging time loop gameplay, you'd have something really special here.

Not a whole lot there, but it controls okay and the framerate is fine.

Could definitely use some better feedback for how the future self works, but there's some cool ideas here. Something to add in a future (ha) update

Really cute idea, not overly difficult and fairly forgiving as long as you don't make too many mistakes. Might be neat to randomize the codes so they're different every time, unless you want the player to be able use knowledge from previous runs, which is certainly an idea.

Great idea, awful controls.

There's some potential here. Needs a lot of polish and some sound effects, better tactile feel, but the main concept is pretty sound.

The graphics give me Code Bullet vibes. Obviously some polish is needed, but it's pretty fun for a first attempt. The simple mechanic of gaining time from shooting enemies is basic, but it works. 

Gave me this error.

I mean, for 10 hours, it's something.

I appreciate that you don't have to be perfect to clean the sink. You're allowed about 5% leeway. That's actually a nice feature.

Control was alright, but the layering of the instructions made it hard to tell what was needed of the player. A good idea would definitely be arrows pointing to the clock with the lowest timer.

Oh wow, that's an interesting take on a rhythm game, but man is it hard.

Parts seem to work, but maybe there were some elements off screen, because it didn't seem the whole thing was there, unless it wasn't finished.

Took me a little bit to realize how the pipes were supposed to connect to the launch pads, but I got it eventually. Interesting idea, but the controls could be a bit cleaner. It feels really clunky having to constantly click the menu each time you want to make something other than a pipe

Controls decently. Could've used a bit of instruction for how to do a wall jump, but I got through it okay.

Wow, the polish in this is really great. It controls well, it's responsive, and the story is well done if a bit edgelordy. Very good.

This is really really charming. I adore the ambitious level of detail and just filming everything yourself against a green screen. Unfortunately it seems to get really buggy when it comes to dragging news articles into position, or playing the video, but you really should try to refine this after the Jam.

It was certainly one of the games of all time.

Nothing uploaded.

Pretty damn solid start, honestly. Space bugs are a classic enemy, an movement feels alright, although I had to turn the mouse sensitivity WAY down for it to be controllable. Definitely keep working on this.

Same, doesn't seem to work.

Honestly, the mismatched stock photo art has a certain "lazycore" charm to it. Congratulations on submitting anything at all at least.

I appreciate the pun on the name Musical Chairs, but I don't think it was working properly. interacting with items didn't seem to do anything, or if it did, it wasn't providing feedback. I was eventually able to kill some zombies by just clicking rapidly, but it is pretty clunky.

Kind of a cool idea, but the wall of text at the start is really clunky and wouldn't even go away until I tried every button.

There's an interesting proof of concept here that desperately needs some onboarding tutorial system and better balance.

There's not really a whole lot here, but you could have a small pip going around the circle perimeter to help the player with timing, otherwise it's just really hard to tell when you need to press or release.

There's a solid foundation here, but it definitely needs a lot of work. Probably the best improvement would be to make the journeys outside into a separate game mode that allows you to actively collect resources.

Simple concept, but it works.

I don't think this one is working right, but I like the music.

It's certainly the start of something. The art is at least appealing to look at. 

Ran into a problem. in the second level, I got all the marked data servers, but it still said 1 left and couldn't complete it. I like the HD2D look though, and it controls well.

Press button. Poorly controlled rag dolls appear. Drag rag dolls to fire pit.

Riveting

23

23 :)

Epic music, But not a whole lot here. At least you know how to sell the sizzle, I guess?

Pretty cool. The controls get really overly fast after a few stages, but I suppose that's intended as part of the challenge.

This took me a little bit to understand, but the idea is really cool. Having to line up your shots to conserve ammo can be a fun mechanic.

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Guy made a whole ass 90s era PC strategy game in 4 days, no biggie.