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testzero

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A member registered Apr 02, 2019 · View creator page →

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Even after explaining, it doesn't seem particularly intuitive. it still seemed like cloaking was also providing upward thrust, or it's just not providing decent feedback for exactly what's going on. I'd suggest adding a forcefield graphic or something around the player when cloaked.

It just seems counterintuitive that "up" does not cause the player to move "up" 

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Interesting concept, but definitely needs a little more polish. Chests should be a different icon so the player knows they're important, otherwise a lot of the stages seem unbeatable.

Simple game. Cute. Not a ton here. Basically the Dinosaur game from Chrome.

Pretty cool, reminds me of Binding of Isaac. 

Even on casual difficulty, your fuel burns out in seconds because there's like no stars to collect. You end up burning through all your fuel going halfway around the planet just to find one.

Coyote time.

I think I won. 

a bit clunky, but a decent enough puzzle game concept. I don't think there seems to be a way to beat Stage 12, unless it's just included as sort of a Sandbox level. 

It is what it is, I suppose. This could've been approached in a way similar to the Eight Queens Problem, where the player has a given objective like 8 balls, and they have to try to reach that to win. A short little one-off puzzle. 

Would you believe the second Exit 8 style game I've played in this jam? Yours is much better, though. really neat pixel graphics. 

Very cute. Could definitely use more levels, though.

I mean, if you can't do graphics yourself, just take photos! haha.

Neat little infinite runner. Reminds me of Canabalt. There's quite a bit of dead space on the screen, since all the action is contained near the bottom, so you could get away with having a much wider and shorter gameplay area, or moving the player closer to the center.

That's REALLY cool. I love how much strategy can go into something like this. Art reminds me of an old Commodore game. The simple depth of having attacks that deal different damaged based on whether the enemy is armored adds just enough complexity. This is awesome.

Really cute little puzzle game. The wobbling symbols are a bit tough to find patterns, but with a bit of polish and some better gamefeel, this be really awesome.

That was really fun! The idea of playing not the hero, but the guy that has to keep reviving him is a really novel idea. The actual necromancer gameplay was just sort of a scavenger hunt, but the music and artwork had a good fun "spoopy" vibe. Kinda reminds me of a klasky csupo cartoon (in a good way)

Cool little idea. I like the chill vibes and smooth jazz feeling. Could feel a bit better to play, but that's the kind of thing that can be worked out with a little more polish.

This is sick! Feels a bit like an evolution of Pac-Man. Super simple to pick up, feels really good, good vibes, simple visuals, plays really well.

Yes, there is an ending! It seems like a lot of people would enjoy a post-jam version, so I may do one!

Everyone was level 13, and the fight was over in seconds. I probably could've defeated him much sooner.

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On the surface, this really doesn't seem like it should work as well as it does. An RPG where all you can do is watch your characters battle?  No skills or magic? No equipment or treasure chests? Sounds boring AF.

But I found it was very cute and a lot of fun. Just the basic action of "number go up" is really satisfying, and it doesn't demand too much from the player, just a little bit of concentration. The bright pixely graphics are appealing to look at, and the characters are cute and fun. I encountered a weird bug/feature where the amount of time remaining would increase by 15 seconds or so (even above 5 minutes) when the character remembers a level, but it only seemed to happen after reaching level 13.

A winnar is me!

Really fun art and music, cute concept that lends itself well to the theme, but the controls kinda suck.

If either the physics were better, or the player had more time between lives, it could be really fun, but the really slow jump combined with not being able to adjust your momentum midair just kinda kills any enjoyment. :(

Good name for a game. It's a palindrome. definitely needs a lot of work, but as a prototype thing, it's there.

Definitely needs coyote time, or platforms larger than a single pixel, because the controls do not lend themselves well to precision platforming, especially when you're expected to move with the rope attached to something, since that completely changes the physics.

Basically, it seemed like you had to go back to the main room just because you messed up a single rock push after 4 puzzles in a row. There didn't seem to be any checkpoints other than that.

Cooldown takes like 20 years to recharge. Even getting through the tutorial is virtually impossible since you spend half the time waiting for it to respawn just because you missed a jump.

Neat idea. Needs a lot of polish, but the core mechanic is solid enough.

Haha, yep! I would've used VX, but that doesn't allow web publishing.

Really cute idea. Refreshing to see a simple premise like the key to saving the world simply being shoelaces.

Definitely feels really slippery. It's kind of impossible to go more than 2 or 3 loops. Good shadow aesthetic though.

There's not exactly a ton here. Changing the field automatically is an idea that could be worth exploring, though.

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I like the art and sound design a lot. The little "Loop di doo!" exclamation at the end is great. Definitely needs to be faster. Also, you should be able to reset the level WITHOUT resetting all the actions. If you just need to change one thing, it really sucks having to input every action again and kinda made me stop playing.

Fun little puzzler. Ran a bit laggy on my system, but it worked alright. It helped that the puzzles weren't particularly brutal, mostly just figuring out that the most obvious answer isn't the correct one.

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Neat little game. Very good consistent art style. Controls are a little bit clunky, trying to turn without moving and such. 

Where oh where is Jelly Bean?

Also, hello fellow MV user :)

Really really cool variation on Set. Very cute and easy to play. I know a friend who will love this.

Great music, great graphics. Absolutely awful difficulty. Literally just trial and error memorization. Being forced to carry a dead horse  across the finish line just because one of your balls popped is noooootttt fun. 

I really love the look of it. The aesthetic is great, but there was a problem with the message boxes, so I feel like it wasn't able to display information correctly, leaving me unable to figure out the mechanics. 

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