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SoulBerryRun

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A member registered May 01, 2024 · View creator page →

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Don't worry. In a game jams, you can't do everything. So it's important that you decide before the jam what you are going to focus on. For example, my team and I, we decided to focus on UI/UX even if the game loop was very un-original. GL for doing what you could and doing a game that has a beginning and an end (we could not even do that on our 1st jam)

Hmm very interesting bug. When i'm playing the last level (the one called "I- The Magician"), the last bomb is veeeeeeeeeery slow and you have to not loose the count. I've never head of this instant 0/kaboom bug. Sorry for the inconvenience. We'll patch it after the jam is over !

If you are talking about the 2 bomb levels, you count down with the tick of the bomb. Then the bomb is invisible so you have to keep counting in your head and hit space on 0.

But yeah, we should have added small sentences to explain the mini game like in wario ware.

The polish of this game is out of this world. Amazed by how you did that in only 4 days. So cool. The random output (moves) in a game with already random input (cards) feels a that you don't have enough control on it though.

This was so much fun. Instantaneous and very addictive. A very good game jam entry.

The game feel is amazing : how you handle Fog of War and vision with pixel art, the animation, the enemy's AI, the screen shake when you shoot. Beautiful game.

I managed to get to the end of the 5 min timer, but nothing happened.

Interesting game. Love you use of 3D, it's not that often that we see that in a gamejam.  I know it's a gamejam and you already know what I'm about to say and you just lacked time but : You should add a catch-up mechanic so the car behind have greater max speed. Sound design of the engine is really lacking.

At first the game seemed easy, but then I got greedy having too many farm and it started falling apart. I just love the vibes.

Warcraft 3 is my favourite game ever and I'm glad to see something that reminds me of the Culling or Stratholm

Amazing idea. One of the most creative sokoban I've ever seen. So cool that you've also inverted the movement ! 5/5 game

Very original game and intense. I like the UI graphical design, but I feel like there is room for improvement in the hierarchy of information. The tips container reminding the color scheme are in the same colours as the buttons you can click, so is the timer, so is the score and round. But it was one of the most original games I've played in the jam : well done !

5/5 in creativity. Making you jump lower the less time is remaining ; brilliant. The player controller is still a bit janky though. But nice puzzle platformer with very good level design idea.

I just loved the art direction. The 2nd day get very hard very quick. I don't mind because I love rhythm game but maybe other would find it too hard for a game jam. I loved the Sims vibes in the apartement.

Tips from someone who also did a rhythm game, you should add a tick sound to your beat event so we can be on the beat.

The game is clean. It was very hard but I enjoyed it. Except for the part it reminded me high school ahah. I'm so stressed right now.

I'm impressed about you using Pico 8. very impressive. The game feels like hypnosis to me. I was in the loop I loved it

The Perks menu is so clean. I love the CRT effect on the font with the little RGB outline. It's my first time playing a survivor like. And the player controller is very well done with the acceleration/deceleration. A lot of little details that I like.

Our art is amazing, but is no match for your duck gunslingers XD

RTS is my favourite genre and I think it's the 1st time I see it in a grid base game with cooldown. This is the best entry I've seen so far. The polish is amazing, the idea is working and the multitasking between the underworld and the over world is exhausting in a good sense.

The distortion effect looks so good. The controls were a bit off but the vibe is unmatched. Really like the celeste X Sifu mix !

The distortion effect looks so good. The controls were a bit off but the vibe is unmatched. Really like the celeste X Sifu mix !

It took me a long time to understand how it was played. You should add the moving bar before the 1st beat instead of just doing 4 bit. It's still one of the most unique game I saw in this jam and once I understood it, I enjoyed it so much ! amazing.

Very funny game. I could not stop laughing at it ahah ! The keyboard mapping is a bit weird but I got used to it !

Very intense and sweet game. The death animation is so funny ahah. I just love it

I think this is my 1st 5/5 of the jam. The art is so clean, the narration is neat, the little camera movement are a good idea. And the loop... My team and I hesitated to do a Cowboy theme game and I now see that even if we did, yours would have been better. It's so smart, especially the targeting phase.

The game is so clean. The idea of limited movement really makes my brain hurt in a way i like. Very good feedback.

I just love the W95 vibe and the production value on the many bosses is so huge. Correlating the damages to the proximity to 0 is a good idea. But maybe the clock on the thingy to click should do some tick noise or at least start from five so we have time to count down.

I just love the W95 vibe and the production value on the many bosses is so huge. Correlating the damages to the proximity to 0 is a good idea. But maybe the clock on the thingy to click should do some tick noise or at least start from five so we have time to count down.

Big thx !

The UI is a banger but the UX is far from being OK. Sry ahah. We should have added more tutorial and explanation instead of jokes.

This year, our goal was not to make the most original game, but to polish as much as we could. Glad you noticed it ! Some people take it for granit.

Glad you like it. And it's not a bug, it's a feature (like actually we wanted to act as if the castle is haunted and punish all the time for acting when you are not supposed to). But the 1st level is still bugged as the timing is a little bit of (0.1 second after the actual beat. Sry we could not fix it).

TSM ! Yeah we tried to do as much mini game we could wario ware style. The 1st level is indeed rigged. No skill issue involved. Be sure to check the other levels as they work just fine !

Thank you ! Don't worry, the 1st level is a bit off beat (you have to hit right AFTER the good timing).

But the other levels work just fine. Be sure to check them !

The game is simple and instantaneous. The feedback are so good. Very polished. I love the all around vibe

If I do an endless version, I'll be sure to tag you !

The twist is a loop : how clever me :p. I'm glad you thought it was fun !

Yeah, if this was IRL, I would amass like 50 millions,then I'll go back to my parents house !

It's hard to know where you are scoring points or not. Do you score the max points when at least one player is satisfied ? or is it multiplied by the number of player satisfied ? Some of the players are still frowning even if they are happy and scoring points. Maybe you should add a green circle when they are happy, or just grey them out when they are not happy.

TSM. Every year, I stumble uppon a game that inpsire me for next year. Last year, it was an entry about narration through gameplay. I think, next year, thanks to YOUR entry, I'll try to do a clean puzzle game (WP again for the base mecanic idea, really original.).

I first I was like : I don't understand a single thing. Then I got it. And it was just amazing chaos. Great job !

This is so original to have this infinite energy by managing to make a loop with the current while being powered at least once. I'm intrigued, how is it coded ? do you have a abstract node model of the puzzle ? with classes like plug and multiplug ?