Don't worry. In a game jams, you can't do everything. So it's important that you decide before the jam what you are going to focus on. For example, my team and I, we decided to focus on UI/UX even if the game loop was very un-original. GL for doing what you could and doing a game that has a beginning and an end (we could not even do that on our 1st jam)
SoulBerryRun
Creator of
Recent community posts
Interesting game. Love you use of 3D, it's not that often that we see that in a gamejam. I know it's a gamejam and you already know what I'm about to say and you just lacked time but : You should add a catch-up mechanic so the car behind have greater max speed. Sound design of the engine is really lacking.
Very original game and intense. I like the UI graphical design, but I feel like there is room for improvement in the hierarchy of information. The tips container reminding the color scheme are in the same colours as the buttons you can click, so is the timer, so is the score and round. But it was one of the most original games I've played in the jam : well done !
I just loved the art direction. The 2nd day get very hard very quick. I don't mind because I love rhythm game but maybe other would find it too hard for a game jam. I loved the Sims vibes in the apartement.
Tips from someone who also did a rhythm game, you should add a tick sound to your beat event so we can be on the beat.
I think this is my 1st 5/5 of the jam. The art is so clean, the narration is neat, the little camera movement are a good idea. And the loop... My team and I hesitated to do a Cowboy theme game and I now see that even if we did, yours would have been better. It's so smart, especially the targeting phase.
Glad you like it. And it's not a bug, it's a feature (like actually we wanted to act as if the castle is haunted and punish all the time for acting when you are not supposed to). But the 1st level is still bugged as the timing is a little bit of (0.1 second after the actual beat. Sry we could not fix it).
It's hard to know where you are scoring points or not. Do you score the max points when at least one player is satisfied ? or is it multiplied by the number of player satisfied ? Some of the players are still frowning even if they are happy and scoring points. Maybe you should add a green circle when they are happy, or just grey them out when they are not happy.






