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A jam submission

Scalable BuildingsView game page

Submitted by Oriol - Rough Skin (@RoughSkinDev) — 1 hour, 15 minutes before the deadline
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Scalable Buildings's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#964.1524.152
Overall#3883.9443.944
Creativity#9243.8033.803
Style#9883.8793.879

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game you use previously placed buildings to create a bigger building (recursivity) until everything collapses.

Development Time

48 hours

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted(+4)

Seen a few games like this but this one is definitely my favourite so far. Only noticed in my second run that I was dropping the buildings I'd built already which is a great idea. Only criticism is the drop speed is really slow once you get up high. Attached my high score - no idea how it managed to balance like this but I did drop one more building afterwards!

Submitted

This game is pretty cute. The menu design and simplistic art style are spot on, and seeing another game made with Godot always makes me smile. Thanks for rating our game too!

I found myself wishing for a bit more control in how I interacted with the game. The bar at the top always starts in the same position at the same speed, and I think adding some variation or control could enhance the experience.

The difficulty curve ramps up quickly—I found it getting tough pretty fast. Maybe easing into it more gradually and introducing different shapes could add to the fun. You've clearly put a lot of effort into getting the stacking mechanics to feel good, and I'd love to see that applied to even more varied gameplay elements.

The aesthetics are well-done, with the camera movement and sound design adding to the charm. Really impressive work, especially considering you were a solo-dev on family vacation while developing!

One thing I’m curious about—how did you manage to remember the player's max-height for future sessions? That’s a neat touch!

Developer (1 edit) (+1)

Hello Nicholas, Thank you for your feedback!

For remembering the highscore between sessions I use the basic file system of Godot using "user://savegame.save" as path.

var data = {
    "h" : max_height,
    "b" : max_buildings
}
func save_data(data:Dictionary):
     var save_file = FileAccess.open(SaveFile, FileAccess.WRITE)
     save_file.store_line(JSON.stringify(data))

and then for loading:

func load_data():
    if not FileAccess.file_exists(SaveFile):
        return 
    var save_file = FileAccess.open(SaveFile, FileAccess.READ)
    var dict = JSON.parse_string(save_file.get_line())
    max_buildings = dict["b"]
    max_height = dict["h"]

if you have any more questions feel free to ask!

Submitted(+1)

I appriciate you taking the time to reply :D

Definately going to be using this in my future projects - cool stuff <3

Submitted(+1)

Really good idea. Very well done its quite a lot of fun and it has a very interesting mechanic. It also has very nice art. Great game!

Submitted (1 edit) (+1)

Fun and Interesting concept!

This mechanic is really great as a 48h work. It is concise, but also strategic. 

Submitted(+1)

I liked the idea, I loved the execution. Clear and straightforward. Good work!

Submitted(+1)

really pretty artstyle and stacking buildings is so satisfying

Developer

As a programmer, you don't know how happy it makes your comment. Thank you very much!

Submitted(+1)

Hi! I spent way to much time on this hahaha, but my tower kept falling. Great job!

Submitted

Super cute, very creative idea and really fun, like others said though, it takes a while for the buildings to fall when your score is really high

Developer

Yes, a time speed increase would have been great. Thank you for playing!

Submitted(+1)

Wow, this is very replayable. The audio and camera zoom especially feel polished. The controls are simple too!

I was becoming blown away that my previous structures were being used as whole new structures, it’s really cool.

I think the only room for improvement would be if there’s a button to accelerate the speed of the placer’s horizontal movement.

Developer

I completely agree with you! I would even say a button to accelerate the gameplay in general. Thank you for your feedback!

Submitted (1 edit) (+1)

This game is addicting af.  Love it.  The physics start to chug a bit after about 3k buildings, though.  I'm sitting at 62.5k buildings in another tab right now, and it's taken almost an hour to finally settle, and it's still not settled!!  :) :) :)  This is the last piece before coupling, too.  Waiting on pins and needles to see if it locks in or not.

https://imgur.com/a/gpjRHmB

Developer

I tested with different godot physics settings but yeah, 62.5k buildings are like a lot Xd.
I'm sorry that you have to wait 1h!

Submitted

It's getting longer and longer.  I'm determined now to see how far I can push it before the tower finally falls or the game crashes.   Currently at 234k buildings (26k meters).

Submitted

It finally gave up when it tried to couple 312k buildings together for the next coupling.  :)  Kudos for it going this far.  I'm impressed.  I added the screenshot to the link above.

Submitted(+1)

Would love to try this game given the comments & screenshots! I kept getting the "WebGL context lost, please reload the page" error... Curious if you know what might fix it? 

Developer

I'm so sorry to hear this, a quick google search claims that the error could come from the device. Have you tried using another one or another browser? Also, do other games in Godot webgl have the same error?

Submitted(+1)

I ran into the same error on some other Godot WebGL games too so it might be that! The concept looks really good though so if I can find a PC or anything I'll try to come back and try this! :D

Submitted(+1)

I laughed so hard when the crooked building finally fell down. It almost reached a kilometer high hahaha. I liked it.

Submitted(+1)

Really fun simple game and the stacking mechanic is really fun where it repeats what you have placed. I played for awhile because it was that fun.

Submitted(+1)

Great game I love the way that the stacks repeat what you already have placed.

Submitted(+1)

Great game! It was really fun to play and I like the way the building blocks are recursive with your current building

Submitted

This is like when I need to duplicate many objects in my engine LOL. Is that the original idea?

And I really enjoy the windows lighted when it is released. "Hey we are falling, so start the balling"

Thank you! This makes me think of a game wich just released version 2.0. 

Developer

To be honest, the "windows lighted when it is released" effect it was a happy little accident, loving the reaction. Thank you!

Submitted

Yeah the game always develops itself in its own way LOL

(+1)

Loved this game! Took me a while to realize the way I set up the first few blocks would then repeated for the next bigger stack! Love that idea. 

Developer

Thank you!

Submitted(+1)

I love the industrial noises and the slow crumbling of buildings, I made a child here and the child died.  and I imagined all of its gestating little people in the city dying with it. This game makes me feel big in a cosmically horrifying way 

Developer(+1)

Who doesn't like a little of megalophobia with it's jam game?

Submitted(+1)

This is such a cool and clever take on the traditional formula of drop blocks to build a tower.

I FUCKING LOVE FRACTALS!!

Developer

Thank you! Fractals is love, Fractals is Live

Submitted(+1)

Waow, very clever idea uwu

Developer

Thank you very much!

Viewing comments 20 to 1 of 49 · Previous page · First page