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Alex

11
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2
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A member registered Sep 25, 2022 · View creator page →

Creator of

Recent community posts

Really really enjoyed this game and the theme of it! I have caused many blood clots today :)

My only real comment is the backing up camera is a bit frustrating cause I can't see anything, and I am not super familiar with driving games, idk if it is common for turning lefts and rights to not also go forward in the direction you are facing, but takes a bit of finagling with controls to get use to

This was the most incredible experience I have ever had. I wish for more fish. I found out also at a certain point if you upgrade the speed of the automatic fish scaler, it would miss several scales. 

Loved this and will now play this for hours

This was the most incredible experience 

Loved this game! Took me a while to realize the way I set up the first few blocks would then repeated for the next bigger stack! Love that idea. 

Not really a game, but a cute quiz! 

Love the characters and the theme (who doesn't love dinos), but I am a bit confused the game play reason for getting smaller. That said the only real note I have is there a moments with the random generation where its extremely difficult or unfairness to players for the spawn of the enemy or terrain. All the platforms are jumpable, but sometimes the timing of where an enemy spawns makes the area impossible to clear. Not a crazy big deal for this kind of gameplay, but if it were longer more high intensive game it can get frustrating. 

Loved the overall aesthetic of this game. Took me a little bit to understand to maneuver around the game, but got the hang of it and enjoyed myself! 

No notes, I loved this and I absolutely love a play on words for the theme! Simplicity excelling at its finest

Very frustrating game in the best way. Reminds me of QUOP. The style/art was confusing to follow and understand, but overall entertaining game. 

Loved the theme of this game, really enjoyed the mechanic of getting bigger and smaller. Controls took a big of finagling at first to truly understand.

Personally, I would prevent players from being able to go off-screen, maybe partially off at the most, but to always be able to be visible 

There was a bit of disconnect between bullets from enemies and my own/ally turret bullets on what could hurt me. So having a clearer indication of 'friendly' vs 'enemy' bullets would help (I know that is a tough challenge with a limited colour palette)!

Overall really enjoyed this game!

I am confused on how to prevent the space invaders (viruses?) from attaching onto me especially out of the gate. I understood my goal and really loved the theming idea of this game!