Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Raptor Run But ScaleView game page

Submitted by origin7cn — 12 hours, 5 minutes before the deadline
Add to collection

Play game

Raptor Run But Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#35912.6842.684
Style#36552.8422.842
Overall#47602.4742.474
Creativity#64721.8951.895

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player and the enemies will scale in size as the score changes : )

Development Time

48 hours

(Optional) Please credit all assets you've used
All credits go to the Quiver team as well as their tutorial "Create Your First Godot 4 Game" who provided all the assets used in this game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The artwork is great! Playable for kiling time. But I still can't understand the number on the mosquito, does it affect the score?

Submitted

thats pretty fun i like how the player slowly gets smaller. the score counter was a bit small but that was ok. im a bit confused about the numbers above the insects tho what do they mean? my score always +10

Submitted

The jumping feels nice and smooth, and the visuals work well! Nice job!

Submitted(+1)

Not sure why the bugs gave different points since they're always in the same place and are the same difficulty to collect. I feel like adding a way to kill the boss/minions could be a way to add more points and the bugs could all be the same. 

I love that the jump feels very smooth and it's dynamic yet relaxing!

Think it's interesting, the random generation sometimes makes unfair jumps and I am unclear what the numbers above the bugs mean.

Submitted

Nice idea, with lots of potential to be expanded.

Love the characters and the theme (who doesn't love dinos), but I am a bit confused the game play reason for getting smaller. That said the only real note I have is there a moments with the random generation where its extremely difficult or unfairness to players for the spawn of the enemy or terrain. All the platforms are jumpable, but sometimes the timing of where an enemy spawns makes the area impossible to clear. Not a crazy big deal for this kind of gameplay, but if it were longer more high intensive game it can get frustrating.