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Quanthon

28
Posts
5
Followers
13
Following
A member registered Mar 01, 2022 · View creator page →

Creator of

Recent community posts

Great! I Like this idea.

It's great you wanna challange yourself! After submitting, I realized the vulture is unbalanced. I gave it too many points.

Right... We didn't have much time. In the last couple hours, we still couldn't find some suitable sfx. I decided not to add bad sfx to disturb players. Instead, I played more rounds to tune the game's balance.

Right... We didn't have much time. In the last couple hours, we still couldn't find some suitable sfx. I decided not to add bad sfx to disturb players. Instead, I played more rounds to tune the game's balance.

Great!

Bro, it's nice to see you so enthusiastic, but this kinda scared me :)

Wow! Interesting. This is the first time I saw a machine learning + idle game, especially in a gamejam!

Great Art style and music! 

It would be better if player has more ways to change enemies' speed, so that player can gather up them.

Wow, making a roguelike in a gamejam is insane, since the testing process costs lots of time. I’d say anyone who dares to make a roguelike in a gamejam is really brave. 

It feels a bit luck-dependent, but as a prototype, it’s really well-done.

Great! The design of interruptions make player uncomfortable, but it brings a fresh challenge. 

I didn’t realize this was a horror game—maybe I was winning too smoothly? :)

不知道为什么,我变成蒸汽却不会上浮,卡在第一关了。从我看到的东西讲,美术很棒,玩法也适合gamejam,选的实验室主题也很搭

Amazing and cute art style! I love it!

It would be more interesting if the object positions were randomly generated.

Amazing! Both machanics and level design are simple but hard.

Good art! Pretty hard!

可以的!锤子和传送砖块的机制非常不错,有很高的自由度。美中不足的是机制很自由,那关卡就得明确思路。最后一关信息量太多,思路太多。我想了半天偶然试出来了核心机制才解出来

Pretty good for solo! Level 5 is pretty hard, and then level 8... I quit

Really good!!! All 5 stars!

(2 edits)

Thank you! You're the first person to see the potential of this gameplay. I like to refer to many types of games besides indie games, such as casual games, boardgames, and puzzles. I came up with the boolean mechanics months ago. It happened to fit the theme of GMTK by adding a scale operation, so we worked on it. Later, we realized that it differs greatly from other games!

We will publish a more complete version someday in the future.

已通关。关卡质量很高。唯一不足之处是Irrepareable 1好像比后面2关难

这个想法是很可以的,能跳出思维,对题目做一个独特的诠释。只是实际表现差一下,我觉得这种创意的尝试很不错的!

不错,不过最后一关我好像偷了,吃一个药水就行(

(1 edit)

Fun and Interesting concept!

This mechanic is really great as a 48h work. It is concise, but also strategic. 

Thanks!

Really Cool!!!

Thanks!

Fun!  Great art and music!

Thanks!

Dude, your game looks like this one: https://apps.apple.com/us/app/teeny-tiny-town/id6449408808