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Rat Scales Skyscraper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #2702 | 3.173 | 3.173 |
| Overall | #3721 | 2.818 | 2.818 |
| Creativity | #4129 | 2.783 | 2.783 |
| Enjoyment | #4200 | 2.496 | 2.496 |
Ranked from 415 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a small rat scaling large buildings, in more ways than one! As you climb you grows if you let go of the building you shrink! Try to keep as small as possible, make it to the top!
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits :)
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Comments
Maybe it's just the CRT shader that gets me in a sort of mood but there's something about climbing an enormous building as a big rat not knowing when or if you're going to reach the top that feels kind of transcendental
I'm gonna see a low poly rat with high res textures in my nightmares tonight.
Funny (and scary) idea, it's a shame that it's not spinning with free bird playing in the background.
Very cool ps2 style. Strange idea, but I liked it!
Aw yeah. Who doesn't love a low-poly rat?!
Now this is what I call art
I will NEVER get over these bonk sounds
I absolutely love the presentation.
For the gameplay, I did feel it was a bit on the simple side.
There is definitely something else here... it is meta-irony, meta-statement, an allegorical image of people stuck in the cage of a metropolis and tall buildings... we are rats who are simply climbing up, our bodies are getting fatter under the weight of our ego and hedonism... stones are falling on our heads as a consequence of the price we paid for getting such a high place in the hierarchy... we walked on other people's heads and now we will get what we deserve - everything will end with a blow to a stone and we will fall... and lose weight, remembering that the body is just a shell of our lost thin soul
Cool mechanic where walking off the building scales you down. Good job!
Had fun trying to figure out the strategy for hard mode! reminded me of when I was trying to find ways to get out of the map in Ghostrunner and ULTRAKILL
yipeeee
Love the artstyle, the corner was easiest to climb
It's pretty easy thanks to the stereo sound but still fun
Definitely an interesting concept!
I liked the bit when the rat scaled the skyscraper!
I should have rewarded the player with cheese at the end of my game, too
yippie!!!
cute little game, i really liked how you interpreted the theme and how fluid the movement felt! i guess all those hours i spent in TF2 practicing my rocket jumping finally paid off!
Thank you for playing! Yeah I'm glad some people are figuring out that you don't have to just hold w and be max sized, the movement was a big focus I'm glad you appreciated it! :))
Very strange game, good job!
Such a silly goofy game, i love r a t
Atmospheric! But maybe speed up the climbing and let the camera look up, so that one sees what is coming. :)
This is a simple, but charming game.
Creativity:
If i had a nickel for each sub i played with a growing rat i would have 2 nickels, which isn't a lot but it's weird that it happened twice; nonetheless i still think it's a funny and charming concept. Why are there giant meatballs falling from skyscrapers though?
Wish the game had more to offer with a goal maybe?
Art:
Simple low poly graphics which were lifted a bit by the vcr effect that gives it an old PS game vibe. The main menu UI is simple but usable. The obstacles could use a change anyway though.
Sound effects:
No music which is a shame, it's really important with simple gameplay loops like this.
Sound effects were there, they were fitting and worked.
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Overall a cool stylized entry, but is a bit lacking in gamplay and could use more interesting visual effects.