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This Is Fine

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A member registered Jun 08, 2020 · View creator page →

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GOTY

Neat little game. Reminds me of that mini-game in Mario party. Well done!

Fun mechanic to change between the characters. Having all the characters and the sleep mechanic can be a bit overwhelming for a new player though so separating them in different stages as tutorial stages at the start would be a very nice addition.

Interesting mechanics that involves both precision and puzzling solving skills. Well done!

Really fun mechanic and I think this game really stands out in terms of the packing mechanic is the addition of properties on the item to give it an extra layer of depth. Really nicely done!

Fun and polished game that's tricky at first but satisfying once you score! Good job!

Pretty fun to place sneaky shotgun enemies around corners to try and ambush the ai cop. Good job!

Very creative mechanic. Well done!

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Fun and simple gameplay with the organising items mechanic. Its fun trying to min max and fix in as much loot as possible.

cute art style with clean animation. Good job!

Nice gameplay and cool replay system. Well done!

Fun mechanic and gets intense when there are two balls. It would be cool if the bowling ball curves to fake the player out.

Very clever mechanics and puzzles. I like how the anchor would shrink the window and how the brightness and volume affected the game itself too not just the bars requirement. Using all the items for the little guy to escape the window and the pc would be a cool addition.

I like the horror take of the tamagochi escape style of games. Its quite scary when the eye is watching you and you must act "normal". Good job!

Interesting coop gameplay and the art style is really nice and cute. Good stuff.

Interesting take on the you are nice the security guard mechanic as if you are playing cat and mouse with a blindfold on. The visuals are very clean and nice looking also. I wish there was a restart stage button to quickly restart if i knew i messed up the run.

Having to figure out and remember rules while under a time limit to change colour and number is an interesting mechanic for this theme. Well done!

Pretty cool to see the player speedrunning next to you in different sequences. The cat stoneblock is also very cute.

It's an interesting mechanic to dodge the golf ball to then eat the golfer. Eating people reminds me of the chomper from plants vs zombies garden warfare which is really fun.

Fun roguelike elements in the game to get the cookie more and more powerful

Catchy sound track and fun mechanic

Interesting mechanic and quite fun. I think when the fire is dying it would be nice for the glow from the furnace to be dimmer to show the player that.

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Fun mechanic but quite challenging. I personally would prefer unlimited ammo but finishing the level as quickly as possible because shooting backwards and gaining lots of momentum is really fun.

Creative mechanics and fun puzzles

Very creative mechanics to use the functions to do the platforming and puzzles.

Nice little point-and-click adventure. I like the Tamagotchi's animation and the sound track and its really cute when it signs.

Really impressed with this being made in 48 hours. Love the style of the game and the atmosphere. I did get a lot of ammo but the monster kept running away while taking no damage. Not sure if i did something wrong but overall it was an enjoyable experience.

Fun to use the spinning move on enemies. The small delay with sword and the mouse can make stabbing enemies a bit difficult but enjoyable game overall

Flicking the shotgun mechanic is very fun and having to remember order and flick back makes it an intense but fun game. Some items like the apple and potato aren't the same as the loading area which can be a bit frustrating but overall a very creative and enjoyable game. I think you can even add in extra elements like something flying across the screen like pickups or maybe flys that you need to kill to keep the kitchen clean to mix up the gameplay.

Short yet fun game. I like the different colour enemies who prevent you from losing at a different level (yellow moves at their own pace and green never stops following you). I think the music and sound effect can be a bit better but overall very well done.

It is as satisfying to spam slimes and monsters as it is to slay monsters in vampire survivor. It can get a bit overwhelming at the start with all the chest upgrade options but overall very fun and well made with top-notch polish!

I somehow made the worst game ever by adding bot detection and pop-up, i dont know what i thought would happen. This is a great spin on the "you are developer" type games by allowing players to choose their own element to add to the game and the choices are very interesting. Resulting in a masterpiece GOTY or here are some ads on the game coz you chose. Very well done.

Nice mechanic to keep two sides away from each other. At the start of the game, it is a bit confusing what's going on with the background animated (the edge of the white space changing shape). Also would be nice to have a timer for the wave so I get a sense of how long I need to outlast the wave.

Neat little game with a cute pixel visual. I think most player's brain is wired to jump with space so doing jump and switch very tight timing can be quite hard (for example level 3). But this can be easily solved by changing the button mapp.

Interesting gameplay and the visual is very simple and clean which i like a lot. Some levels i wish were harder and pushing the game more towards the puzzle side of things. A ricochet shot mechanic would also be cool to play around with different angles and shots.

Very cute art and dancing as a shark is a funny way to bait the fishers. Dragging the fisher down while they are following a short distance behind can be a bit tricky while also trying to avoid the obstacles. Maybe the fisher can follow more closely or the obstacles move slower.

Fun little game and clean visuals. The stage where the bumper in the middle is quite tricky though due to the small reaction time the player have and the wall right behind you even though the wall wasn't close to me before I got to the stage. One possible solution would be to give the player some time in that area before the wall comes down or not have the bumper in the centre right at the start.

Fun game and feels satisfying to become more and more powerful. Sometimes I get the same upgrade that I already have so would be nice to have a reroll button maybe?

Clean procedural dungeon and fun gameplay to be able to decide where i want the treasure to be and where to set up enemies.  Very satisfying sound effects and music also. I wish the scroll zoom-in wasn't inverse.

seeing the human spin around is very fun. getting achievements is also a very neat addition.