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Scalevivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3467 | 2.727 | 3.857 |
Overall | #5255 | 2.323 | 3.286 |
Style | #5402 | 2.222 | 3.143 |
Creativity | #6203 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your abilities and parameters scale with the actual scale of the player, as do the enemies
Development Time
48 hours
(Optional) Please credit all assets you've used
Kenney All-in-one-bundle + sounds
Music and SFX by OvaniSound
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Comments
Pretty fun but the feedback loop is insane because of the ability unlocks. The first time I shrank quickly and never got enough abilities to avoid getting overwhelmed. The second time I unlocked offensive abilities and quickly reached the point where I was steamrolling all the enemies without even trying.
Very cute, loved the sound design, lots of satisfying plinks and plonks you put in.
I would've enjoyed if things were drawn out a bit more since I won and unlocked the cool drop-sword-from-the-heavens power at the same time, so didn't actually get to use it, but a great entry for the 48 hours badge! <3
Game was easier after I found out the dash does AoE damage! Kept me engaged until I beat it, it's fun.
Love this style of game (I also submitted a game like this haha).
I really like the size scaling mechanic, it reminds me of Katamari Damacy (which is a very good thing).
I would love to see more player choice for upgrades, like in Vampire Survivors!
Great work, I played it until the end!
Check out my game if you would like! :)