Wow, I liked the game a lot! Really nice work here!
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Boss Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #349 | 3.853 | 3.853 |
Presentation | #510 | 4.112 | 4.112 |
Overall | #663 | 3.782 | 3.782 |
Creativity | #2096 | 3.379 | 3.379 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being a player fighting a boss in a dungeon room, you are the boss that defeats many players.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really nice work, i found super interesting the association of the two main mecchanics, placing the slime in a corner is an ez win way to scale the "waves", nice entry! Well done! :)
I enjoyed the game a lot. Trying different bonus associations was very fun. I'd like to see how the game looks like with more skills than the slam. The best strategy i found was to stay in a corner. Very nice entry, congrats !
Loved the game. Really loved the risk-reward style of the stomp where every single stomp I had to choose if I wanted to stomp on the "players" and risk taking damage or try and stomp away from the player, risking getting too far where my projectiles don't reach my target. Would love to see an expanded version with multiple types of players and bosses.
Quite interesting! Finding uses for the apparently simple slam/shooting moveset really makes for a rich gameplay experience, and the upgrade tree makes it very replayable. Thumbs up from me!
I wish I was the big green blob :(
I loved the upgradability of the card mechanics! The sporadic player movements are also implemented very well too! :O
This was super fun!!! Really loved the upgrade tree and trying to use the slam to dodge/do damage! Would play more.
I'm a fan of the art style you cooked up here, and I think the attention to detail in this game is quite impressive. I especially a fan of the small touches, such as the little dude in the health bar absolutely loosing it as I'm approaching death (which gave me a good chuckle). I also like the random powerups adding replayability to the game, although I would prefer that they have more impact on the game loop besides merely "bigger number go brrrrr" (but tbh there's only so much you can fit into 48 hours, right?) Overall, good polish, good work, and good luck!
It was fun! Nice twist and concept. One of the most polished games I've found so far. The art was amazing, and the music was good too.
Fun game and feels satisfying to become more and more powerful. Sometimes I get the same upgrade that I already have so would be nice to have a reroll button maybe?
Actually the best game I've played so far!!! You shall win this jam of games!
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