This game has really nice and snappy controls! Placing rooms felt really nice, and all the visuals made it very clear what I could do. The game is a little difficult, maybe you could have a couple levels with a smaller play area and less room variety, that way players can understand your intended strategies! Otherwise, great idea, great aesthetic, nice job!
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Dungeon Waller's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1476 | 3.583 | 3.583 |
| Enjoyment | #1647 | 3.194 | 3.194 |
| Overall | #1744 | 3.343 | 3.343 |
| Presentation | #2202 | 3.250 | 3.250 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of being the hero going on a dungeon crawl, the player is the architect tasked with building the dungeon. In a meta perspective it also reverses the roles of the player and the dev because this time, the player designs a level that will maximize the utility of the dev's ai character.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio


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