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A jam submission

Join MEView game page

Arcade spaceship shooter, where your spaceship has no weapons.
Submitted by EZaki Games — 1 minute, 15 seconds before the deadline
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Results

CriteriaRankScore*Raw Score
Fun#16133.0213.021
Originality#16773.2983.298
Overall#21972.9432.943
Presentation#31122.5112.511

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Defeat enemy ships by syncing your ship with one of them, because your spaceship has no weapons.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted (1 edit) (+1)

Really liked the concept. And the fact that you lose life if the other ship get destroyed is a very good idea to force the player to use it as a weapon & not just as a free target.

The controls are a bit quircky. it might be a good idea to transfer the movement on a wasd to keep the mouse free to select ships easily (but that's just my opinion, you might want to bring the gameplay in a whole other direction :) )

Hope to see a more advanced version of this after the jam. I'd love to give it another go :)

Developer(+1)

Thank you very much for your feedback. I'm glad that you like it. I thought about WASD, but I decided mouse because of smooth turns and a little bit for hardcoreness :D I'm working on postjam version, I hope you will try it after ;)

Submitted(+1)

This was an interesting concept! It's a shame about the bug, I really wish I could've played more, I liked the first two levels and found them both to be compelling challenges. Definitely a game I want to return to post-jam to see any potential improvements! Good job.

Developer(+1)

Thank you for your feedback, I'm sure you will like the next version of this :)

Submitted(+1)

Really cool Idea. There are a lot of different ways implement controls for this concept and I wonder which is most fun. The way it is now that yellow ship points the same direction as the white ship where originally I thought both would point at the mouse.

I think that method would be easier but definitely not necessarily better. Looking forward to trying the updated version.

Developer

Thank you very much for your feedback, I will consider it for my next version.

Submitted(+1)

This was a lot of fun,  but after I killed all of the other ships I ran into the same issue it looks like others had about not being able to get rid of the last ship xD I would love to play it again once the bug is fixed! As many of us here know its hard to find every bug in just 48 hours,  good work!

Developer(+1)

Thank you for your feedback. I'm glad that you liked this. That "last ship" bug is making me really angry :D nobody played my boss fight level :D I'm sure you will like my postjam version, I'm making a lot of changes on this.

Submitted(+1)

xD totally understandable! I can't wait to see the next version,  Im interested to see how a boss level would be!

Developer(+1)

Thanks. I hope you will continue your game too, because I really liked it. you need to levels, maybe some new mechanic, for example new kind of mushrooms. And maybe some fighting mechanic, because your character has a sword :D

Submitted(+1)

Oh defiantly! I know the whole team fell in love with this game so we hope to re-work the levels and turn it into a real game in the future!

Developer(+1)

Great. I will wait for it!

Submitted(+1)

I love this! An absolute blast and a super unique idea for the jam. This is one hell of a Bullet Hell. If I had to give a piece of criticism I would say maybe have the enemy ships you control share your rotation? Had a bit of trouble rotating them, but nothing too serious. 

Developer

Thank you very much for your feedback. I agree and I'm planning to change game control a little bit, to be more intuitive.

Submitted

Good mechanic, wish there was audio. I don't understand how you win when the only remaining ship is the one you controlled. 

Developer(+1)

thank you for your feedback. Last ship is a bug, sorry :)

Submitted(+1)

Ah, that's really unforunate. I'll give another try and update in a bit

Developer(+1)

I guess it will be hard to avoid it. if you liked my game you can wait for postjam version. I planned to add and improve a lot of staff, here is my devlog about it: https://ezaki.itch.io/join-me/devlog/263909/update-1-complete-post-jam-version-a...

Submitted

A pretty interesting mechanic. The game definitely could use some sounds/music to improve the overall excitement though.

Developer

Totally agree, thank you for your feedback

Submitted

Cool mechanic! I'm not sure how to get past the last ship bug, maybe getting hit by an enemy and hitting the enemy at the same time? Otherwise it seems good! 

Developer(+1)

Unbeatable bug :D to pass the bug you need to win levels without loosing :D Anyway, thank you for your feedback.

Submitted(+1)

Cool game that fits the theme well! Mind controlling enemies is always a fun mechanic! Great job!

Developer

Thank you!

Submitted

Interesting game, it's another solid take on taking over enemies and turning them to your advantage, it'd be interesting to perhaps have the ability to take enemies over on a cooldown or after a set number of kills or something and allow the player to take over more enemies at once, lots of ways to run with this concept. Nice job

Developer

thank you very much for your feedback and suggestions. There are a lot stuff I'm planning to add, and new game mods are one of them.

Submitted

Awesome game! Very good use of the Jam theme, unfortunately got the last ship bug on my first try :( haha and also didn't hear any sounds. Aside of that gameplay is really fun, I hope you continue with the project. Great submission! 

Developer(+1)

I'm really happy that you liked it, thank you for your feedback. The last ship bug is really critical, because I made 3 levels and the boss level, but as I understood no one met the boss :D But now I'm working on postjam version, I already fixed all bugs and working on improvements, including sound :) By the way, here is my devlog about postjam version : https://ezaki.itch.io/join-me/devlog/263909/update-1-complete-post-jam-version-announcement

Submitted

very cool game! Joining together the player and the enemy has been my favourite theme so far in this game jam.

Developer

thanks for your feedback. glad that you enjoyed

Submitted (1 edit)

Great concept, with a ton of potential. With some polish, it's going to be a great arcade game :D

Developer

thanks for your feedback. Yes I'm going to submit post jam polished and improved version

Submitted

really liked the art, like how you have to take over other ships, nice take on the theme

Developer

Thank you very much!

Submitted

a lot of potential here, i like the creative use of the theme!

Developer

thanks, I'm glad that you liked

Submitted

nice game

Developer

Thanks!

Submitted

Nice original game, I thought it was too easy at first but the second level really ramped up. Couldn't finish because I always ended up with one controlled enemy ship, and couldn't kill it if I released control :/

Developer(+1)

I'm glad that you liked it. To be honest it is a bug :D If remaining only one enemy under your control it must be destroyed automatically. I'm going to fix bugs and improve my game after Jam, so if you liked it I'm sure you will like Post-Jam version. I'm planning to do a lot of changes, here is my devlog about it: https://ezaki.itch.io/join-me/devlog/263909/update-1-complete-post-jam-version-a...

Submitted

Good game! Getting difficult starting in the second level but it's a nice shooter, good job!

Developer

Thank you very much for your feedback. I appreciate that.

Submitted

This is really amazing, I enjoyed it all the way.....

But there is just one thing whenever you make any of these games in the future please add the WASD keys controls too 😅

Overall amazing work you nailed it in 48 hrs

Developer(+1)

Many thanks :) I'm glad you liked it. I was thinking about WASD, but it limits the direction of movement (8 directions of movement), so I decided to use the mouse to move more freely, but anyway, thank you for your feedback.

Submitted

This was a cool concept, after clearing the first room I was stuck with the one guy that I had possessed and couldn't go on. But I played it again and it kept working. The controls are a little wonky. I think WASD would be better, and its a little too easy to just turtle and be a turret once you do possess someone. But solid concept

Developer(+1)

Thank you for your feedback. Yes, I know there several bugs and things to be improved. I did this game at the last 8 hours, because I didn't like the previous idea and started from the scratch.

Submitted

I totally get that, for 8 hours this is quite something.

Developer

Thanks!

Viewing comments 20 to 1 of 35 · Previous page · First page