I think it's fun, but also a little bit too annoying to keep playing for more than a couple of minutes. Maybe you can add a keyboard shortcut for switching control between the closest object (Sort of like alt-tab?), or maybe instead of CTRL/SHIFT + CLICK you could just make a right-click work? I really like it otherwise!
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Joined Minds, Broken Bodies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #348 | 3.723 | 3.723 |
Overall | #498 | 3.716 | 3.716 |
Originality | #501 | 3.830 | 3.830 |
Presentation | #965 | 3.596 | 3.596 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can detach from your body and join other bodies. By doing that you lose control of your body, so there is a consequence to joining and breaking the join.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The main mechanics is a lot of fun, even if a bit tedious to use the mouse to swap. maybe it would be better to be able to select the object to control with the keyboard :)
Nice mechanic, smooth controls, cute pixel aesthetic and love the funny death sound effects.
Good job on your entry!
I really like the idea of "ping pong"ing your soul around different objects. Great execution
Really nice game all: idea, gameplay and visuals are right on spot. Good job :)
That game is really well implemented and quite fun. :) I am a big fan of the time slowing when you have shift pressed to give the player time to switch between moving objects. Greatly done!
So CUTE!
Really fun to think through. A great exploration of the mechanics you made. Nice mix of puzzle and platformer.
No real critiques for a game jam game, very natural.
Amazing work <3
Wow, this is such a great game, it's not too hard but not too easy, the puzzles are interesting, and the mechanic, wow, it's so cool, I can only imagine the chaotic mess of code you would have to make in 48 hours to get it working and working so well!
Best game I have played so far in the GMTK game jam!
(also the ending screen :) )
Thaanks! That's actually the exact difficulty I was going for. I thought about more complicated puzzles but since this is a game jam, I thought it was better to add some simple but fun levels rather than big boring and difficult ones.
And yeah... the code is not the best... but doing fast and dirty code is what allowed me to have time to add levels and sounds :D
This was a really cool game and concept! Levels took some thinking to solve and were interesting. The actual attachment/detachment mechanic is a bit rough on the camera movement, but the puzzle and presentation were very cool.
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