I think the game has an interesting concept! I liked how a lantern is needed to explore the dark areas, but the combat felt a bit punishing due to high enemy health, multiple combat phases, and controls that felt difficult to manage during busy phases.
A few quick notes on the "Left Shift" to spawn projectiles: it’s a cool idea for ranged combat, but it’s currently challenging to use because each projectile stays in place, harms the player, and occasionally spawns behind you. Since the sword ability stopped working for me at one point, I had to rely on these projectiles to progress. I noticed the projectile ability wasn't in the control list, so perhaps it's still a work in progress? With some additional polish, balance tuning, and bug fixes, I think the core gameplay loop here could be very strong!















