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This entry feels very polished! The intro sequence is great, and combining a rail movement system with shooting mechanics feels like a really unique twist for a Metroidvania. I did find navigation a bit challenging, even with the map, which limited me to the second area. I also struggled with the visual cues for items—it was hard to tell at a glance which objects were HP pickups versus hazards. This is a solid start, and a bit more visual distinction and clearer navigation would really help the gameplay flow!