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(+1)

Good work! The controls feel solid, and the audiovisual feedback is nice. I especially enjoyed the progression mechanic of shooting objects to unlock new areas and bouncing around with the bounce attack. Projectile enemies like the eye enemy and the final boss that shoots fireballs felt very punishing. A lot of times, I died without being able to dodge out of the way. More telegraphing or slower projectiles would make the difficulty feel fairer. With a bit more animation polish and adjusting the combat difficulty, this could be even more engaging!