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Goblin Raid!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2608 | 2.903 | 2.903 |
Fun | #2781 | 2.516 | 2.516 |
Overall | #2889 | 2.634 | 2.634 |
Presentation | #3175 | 2.484 | 2.484 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls are attached to all the goblins, and the goblins joined together to raid the castle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game! Love all those goblins working together :D
Thank you :D
I get the idea that you wanna make a game that needs to escort as many goblins as possible, but I think there won't be any differences even if you let the other 9 goblins suicide in the current state. You can try setting up the level which needs multiple goblins to pass, such as putting a bunch of switches that need multiple goblins to turn it on. You can also put some cliffs before they reach the switches so that the player needs to be careful not to lose too many goblins.
Yea, I was planing to do that for the third level, but then time, :p.
thanks for the feedback :)
I love the idea of this game. I feel like the fact that "you" are a single goblin among the horde subtracts from the idea, though. Thematically, you are no longer a chaotic horde, but rather one entity. Your goal becomes more 'get this goblin to the end' than 'get as many goblins as you can to the end'. Gameplay-wise, this becomes very apparent in the second level when you need to climb the cliff. 'you' often get stuck at the bottom of the horde, and your goal is 'get to the top of the horde' not 'get lots of goblins over the wall'. The easiest way to do it would probably be to make the camera follow the cluster of goblins closest to the end.
yea, that was the original plan, but I couldn't find out how to do that, as I didn't find any good systems for it, and the system I made for a 2player local co-op game, was for two players, and would take a long time to set it up, and be quite glitchy and I didn't want to spend time on that for a game jam, and went with the lazy way :p. If I do a post-jam version I am going to do that for sure :)
Nice one! I got a little stucked a coupe of times and my solution was to jump and move like a maniac until the situation was solved haha There is a cool metaphor in this one when you think that the goal is to make one of them reach the flag, no matter how many of the others perish. My game deals with a similar concept in a more "cute" way haha but still.
Thank you :)
and yea, the levels weren't designed in a puzzle sence in mind :P but I think in improves the chaos along the way, and there is no cost too great to reach the flag (menacing music plays)
Nice original concept! I had fun playing this. It would be really fun to get the story of why all of these are stuck acting together, could be a cool narrative:)
Thank you :)
I and I agree that a story would work really well, but I spent too much time working on movement (translation: having extreme pain and suffering from the code and many glitches) that I didn't get to add one, but in the idea stage it was that the goblins joined together to kidnap a king, but I don't know why they would be moving together in a story way :P
Nice little game, would've been fun to have an end screen with the dead goblins or something like that. Congrats on the submission!
Yea, I really wanted to do that, but due to the way I coded it, I couldn't send the number of goblins to the main menu script, even though now that you said it like that, I could have had someplace in the void that had a counter attached to the leader goblin, and have that camera turn on when you get to the flag, then when you click some "finished" button it does the ending signal that it does now.
Thank you for the feedback :)
I cant hear my self breathe anymore 👍 10/10
I don't know that is a good thing or a bad thing, but thanks for the thumbs up 10/10 :)
That was a really nice game!
Thank you :)