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Static Cling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #2 | 4.559 | 4.559 |
Presentation | #4 | 4.760 | 4.760 |
Fun | #5 | 4.458 | 4.458 |
Originality | #15 | 4.458 | 4.458 |
Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character can not survive without a connection to a wire or light bulb.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Alright this is a gigantic team but its still feels so much even with a big team. The level design is super clean, the art looks fantastic and you have so much cool stuff, even logic box , timers, physic... It's crazy, enjoy your top 10
Super polished! The new mechanics were introduced at a good pace. They had some unique interactions (such as controlling all of the legs in an electrified body of water), too. I just wish we could see more of those interactions explored thoroughly!
This is phenomenal!!! There is polish literally everywhere! From the pacing of the beginner levels to the visual design to all the different ideas that are introduced not just from stage to stage but from level to level. You even put in a little UI element to help the player move if they stop moving for too long. Seriously, top-class work.
Some levels were tedious, or a bit misleading, but others were really well designed and enjoyable. (My favorite level was crowd control) The art, music, and content is totally off the charts otherwise, and are above comment. That boss was such a pleasant surprise, how on earth did you have time for that? Looking forward to seeing this in the top 20, or higher.
I don't really know what to say about this masterpiece
Awesome, just awesome! :D
literally how, I feel like I should be playing this on steam right now, by far the most impressive game of the jam both in terms of quality and how much got done.
I am really struggling to comprehend HOW you finished this in 48 hours!
fantastic job, very impressed that you made this in 48 hours
One word. How?
Absolutely amazing job! I'm super impressed that this game was made in only 48 hours! The pixel art is great and the game is really fun! Awesome level design. This one deserves to win in my book!
The game looks fine, and it's original, I just didn't find myself having any fun. It just kinda, had no flow. Almost all the puzzles were obvious, and there was just really nothing to get enjoyment out of while playing, especially since you'd have to keep clicking and dragging while you knew exactly what you were about to do. Definitely find a way to make swapping faster and easier, as well as giving more options for the platforming to keep that from being a slog.
The art looks so polished and I love the character design. The gameplay was also very smooth.
Great puzzle design, super polished entry and clever idea. I loved it, this game is a little gem, good job.
Great pixel art and music! Amazing work!
Fun game! I included it in my GMTK compilation video series, if you’d like to take a look. :)
Congratulations for this amazing job !
So much content for a 48h game even with a boss fight. Really cool take on the joined theme. I dont think there was another game in the jam with this theme!
This is awesome! The idea and realisation are cool and amount of content in the game is insane for 48 hours, good job!
Easily the best entry I've seen so far. Well done!