An interesting idea with great presentation! I enjoyed the puzzles where you had to move the ghost pebble via other pebbles, though it did feel finnicky at times
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Pebbles's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1044 | 3.424 | 3.424 |
| Originality | #1065 | 3.545 | 3.545 |
| Presentation | #1095 | 3.515 | 3.515 |
| Fun | #1207 | 3.212 | 3.212 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control a little dot called a pebble. When you move multiple pebbles close to each other, they join forces and share abilities.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Pretty interesting idea! I really like the joined together requirement for the powerups, but wish there were more ways to maneuver the ability-granting pebble. I think this could get hashed out into something awesome
The art is super cute :D. It would've been nice to have a constant indication when I would attach to a red smartie.. Got a little frustrating but I made it through it (without looking at the walkthrough :P).
I think it would've been nice to have slightly more generous hitboxes. Sometimes I felt like it was a little unfair on me.
But in saying that, I had a fun nice time solving the puzzles.
This is a really enjoyable game with cute graphics and sound design. It was also cool to get together with other pebbles for some additional abilities mechanicwise. On the other hand, hitbox areas should probably adjusted for better gameplay. I felt like I was playing "World's Hardest Game".
I really enjoyed the art style (especially the transition) along with the game mechanics. I admit I got stuck on the third level, but I really like what I was able to play!
Nice game, congrats!
The loading screen is adorable haha. As others said, the hit boxes for the green blocks are a bit frustrating.
I like the idea, and the design for the pebbles is super cute. As others have commented, the hitboxes are a little unforgiving. Still, overall it's a fun idea that leads to some interesting level design.
Such a cute little game. Love the artwork, transitions of scenes and SFX used. My one suggestion would be to ignore the cases where the player is just barely touching a spike or any obstacle. It's like one of those cases- when a player is jumping off the edge of a platform in games like Celeste or other platformer games, he is allowed to take one step ahead without falling or triggering a trap.
Very nice game !
I always struggle making levels, and in 48h it's even harder :/ So GG !



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