Cute little game with a neat idea.
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Grave Connections's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1143 | 3.508 | 3.508 |
Presentation | #1186 | 3.460 | 3.460 |
Overall | #1466 | 3.233 | 3.233 |
Fun | #2283 | 2.730 | 2.730 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about forming emotional connections with ghosts (via bullets, of course). Once joined they mirror your movements, and if the player severs that connection they go back to behaving as individuals.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Great work with the theme, having the enemies connected to you made it challenging to manuever around. I did accidentally run myself out of the map when trying to smush all of the ghosts closer together haha sorry
A really creative idea, well done! The concept was really unique and it made for some interesting challenges in the gameplay. Having to try and balance the ghosts who were following you and trying not to shoot at them made for some good challenge, and I liked how you could move against walls with them to separate them apart, and move your mouse around to aim their shots while keeping yours the same. It could've been explained a bit clearer though - I didn't realise that your friends pointed away from your cursor until about halfway in - and it also felt a little unfair when you had so many friends and no way to avoid shooting one. I did really enjoy the artstyle, and the way each ghost was colour coded, which helped to make things visually distinct. The environment was interesting too, and I liked the fact that you could go outside to the graveyard - it was a little thing, but it added some really nice variety. The UI felt a little dry to me, though that might just be because I'm so used to seeing the default Unity buttons. The music was fitting as well, exactly what I'd expect for a gloomy ghost's party! A few more sound effects might've given more feedback to the player, though, but it was still fine without. An enjoyable little game, nice work!
Great game idea, nice music, and quite challenging after some time! Overall, well-designed :D
Simple mechanic that still gets challenging after a while when ghosts start swarming a little bit! Music is really fitting too.
The art style in this game is lovely and inviting. Excellent choice of song as well, although I feel there should have been more sound overall - it's always good to use noises to make the player feel like they've achieved something.
In the first level I didn't really understand where the challenge was, but by the end of level 3 I was strategically positioning my friends so as to not shoot each other, and that's when I got into the gameplay. Also, adorable concept and clever take on the theme!
I liked the unique approach to graphics. Played a couple of levels and I have to say, that in my opinion the fact that "opposites attract" doesn't add anything to the overall experience. I think that you could've just went with the same color bullet to make a connection with the corresponding ghost and it would work the same (and also without unnecessary confusion).
Also, I really liked the theme. It's nice to see something original in that matter, nice job :)
I really like the 2D/3D Mix. Gameplay wise it would have been to have a clearer "notification" when you make a connection with a ghost. At first I was shooting like 30 bullets onto a ghost, because i didn't know I already made a connection with him.
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