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A jam submission

Rot(t)en SteelView game page

An undead knight must wield his undead swords and defeat hordes of evil.
Submitted by Orange, ProfessorIrony, R3 Games, Ducky (@gamedevducky) — 9 minutes, 3 seconds before the deadline
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Rot(t)en Steel's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6313.8213.821
Overall#6573.6113.611
Fun#7853.4323.432
Originality#9853.5793.579

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The swords the joint together with the player SO you have use that to win thorugh the game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 46 · Previous page · First page
Submitted(+1)

Wow, really interesting, but enemy spawn rate too high.

Submitted(+1)

very good idea! I loved playing it!

Submitted(+1)

Using the swords felt amazing, but the enemies spawned wayyy too quickly.

Submitted(+1)

at first playthrough the mouse controls weren't working, but on the second playthrough it worked! great game made me think of when i should throw my swords and how far i should have them, art is amazing

Submitted(+2)

Nice job! I got overwhelmed pretty quickly but once I learned how to use the swords effectively it became less of an issue.

Submitted(+1)

Didn't play for very long but seems like a cool idea. I couldn't really get into it with the music being quite repetitive but I liked the art style and the feeling of moving the sword felt good.

Submitted(+1)

Very well done mechanic! I found myself sometimes scrambling through enemies to retrieve swords, which was cool. Visuals and Audio are great! Has some cool elements where leaving a sword behind can also help by creating a block, lots of potential here!

Submitted(+1)

Having a tethered weapon or tool is used often in the jam, but in this jam, it's used very well! The weapons don't seem to have any indication to whether or not they will detach, making it frustrating when you lost connection to your swords. The player feels slow, too. But overall, good game!

Submitted(+1)

Great concept!

Submitted (1 edit) (+2)

Good amount of polish, game looked good and played well! 

I got what you were going for with the swords being disconnected if a line touches a wall or enemy! Definitely was important to make sure you didn't put yourself in a bad spot by losing both your swords.

I immediately want the different colored swords to do different things. Orange burns, blue freezes. Some enemies can only be affected by one sword but not the other.  Swords normally shoot forward when you click, but you do a spin attack instead when you click both at the same time. Bounce one sword off the other. Things like that!

But good game! I enjoyed it!

Submitted(+1)

Nice visuals and gameplay, but sometimes character can move outside of camera and enemies just destroy him. Great game overall!

Submitted(+2)

This is a kind of game that I might actually play outside of a game jam. Very fun!

Submitted(+2)

Well made game, all 5's pretty satisfying. But key for summoning the swords back would be nice :P

Submitted(+2)

I loved the art style and the JUICE. Good job!

Submitted(+1)

Great gamefeel. Love the mechanics. Art looks great too!

Submitted(+1)

Great game. The Sword mechanic is great and the controls feel good :)

Submitted(+1)

Very nice artwork and gameplay

Submitted(+1)

Cool mechanic. Love the polish.

Submitted(+1)

Nice music and cool presentation!
I am now sure how the link work though. Holding down the mouse makes me control it until I lose the sword. Is this what the link does?

Submitted(+1)

Cute artstyle, really love the mechanic  that you can lose your sword(s)!

It would be nice to know your highscore so we can beat it :D 

Developer (1 edit) (+1)

There's a ending as well, we just made the game way too hard.

Viewing comments 20 to 1 of 46 · Previous page · First page