I really don't see how this game is on topic with this jam I feel like the idea was already around before the jam started.
But I really like the retro feel I have playing this game, greate job :)
Criteria | Rank | Score* | Raw Score |
Fun | #504 | 3.560 | 3.560 |
Overall | #1350 | 3.198 | 3.198 |
Presentation | #1713 | 3.169 | 3.169 |
Originality | #2737 | 2.831 | 2.831 |
Ranked from 207 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a player, you will control an imprisoned brave-man to get out of the control of Zeno, the owner of this tower.
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Agree, and it even feels like a rip off of one of the Highlighted games on past year's GMTKJam: https://radcodex.itch.io/castle-demonstone
The embedded game didn't work properly for me - space scrolled the page down, which was quite awkward. The downloaded version worked fine, though. The game didn't feel particularly inspired, but the presentation was neat and the game worked fine. I only wish either the player moved faster or there was a sprint button - it took too long to move around. Also, being able to turn off the audio - it was too loud for me, and there was no volume slider, sadly. Still, well done!
Cool game! Didn't really get the out of control vibe but nice RPG
realy cool nostalgic feel to the game,i do agree its not fitting to the theme that much
but good work!
Good game, great level design. Quite reminiscent of DROD (but easier and simpler). I wish you could move a little faster. It's frustrating experimenting with the mechanics when the game can't keep up with my inputs. I actually stopped playing because of that! If it had a faster move mode, maybe I'd have persevered.
I played quite a few levels. I wasn't stuck or bored of them by the time I decided to move on. I was just frustrated that it wasn't being respectful of my time.
It's beautifully polished for a games jam effort. I don't really see how it fits the theme, and I don't think I'd call it pretty as such. But it is very high quality.
Its a fun game but I feel like it could have explored the theme a bit more. However, I really liked the feeling of trespassing which was explored here, the game has a good atmosphere. :)
Cool game, good level design, but the game didn't really fit the theme. Also, a tutorial would be great. Overall, it was a nice experience.
The stairs move down. Does this mean we're moving down the "tower?" I'm also not too sure how this fits the theme. Aside from that it has moderate level design.
The puzzle aspect is really good, however I don't see a connection to the theme. Also would be nice if you could move quicker.
Very fun and simple game, reminds me a lot of Castle Demonstone from a previous GMTK Game Jam, which is a very good thing as I felt it needed more levels!
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