Really cool spin on the idea for a neat platformer. I like the art style too, reminded me of N++.
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STRAFEMETER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #356 | 3.679 | 3.679 |
Overall | #393 | 3.714 | 3.714 |
Originality | #439 | 3.857 | 3.857 |
Presentation | #866 | 3.643 | 3.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each button has a limited amount of time it will function for, meaning you're running 'out of control'
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
The levels were all super fun, the idea is so good I can see it becoming something so much more. The SFX created some nice feedback and the simplistic art style of just using black and white gives the game a really nice aesthetic. Great game!
Yali!! This game is so good!! Gives a whole new meaning to "precision platformer" makes it really fun to conserve momentum once you get the levels down, and has a different game feel than most other platforms due to the limited resource, the aesthetics were amazing as always and the sound effects piling on each other in combos were really satisfying, I seriously hope this wins the whole thing, Great Job!!
Really neat game! Took a while to get used to the walljump timing, wish there was a way to practice it better since you have such limited time. When I got used to it though, it was really fun! The last level's easter egg (you can go through where the title is) was neat to find accidentally as well! Well done :)
My only feedback would be to lower the volume of the power up: it was kind of loud in comparison to the rest of the game.
Nice idea and took some time to get used to. Definitely good fun. Can imaging this being quite engaging if it's polished a bit more!
I could tell it was going to be fun, but couldn't seem to get the timing for walljumping right in browser. Also, are you supposed to be able to tap the keys to move without spending much usage?
The walljump is a little finnicky, yeah - you need to hold the button against the wall, the tap jump.
Also I'm not sure for your other question - the way the game works is the button timer goes down as long as the key is held, and each timer maxes out at 1 second. Theoretically tapping it would work, it'd just drain for as long as you tapped.
Hope it was ok for you, regardless!
Great concept! I had some difficulty pulling off wall-jumps consistently but other than that great game! Keep it up!
Lots of fun! I'm a sucker for puzzle-y platformers, and this one really has the sauce! The mechanics is easy to understand but tricky to master, and the level design does a great job of testing your abilities. I felt really clever when I found the secret path on the last level :)
My one piece of criticism would be that walljumping could be pretty inconsistent at times. I had to wait a little bit after moving towards the wall before I could jump.
man this game is HARD
honestly i was going to be more critical of the difficulty but it's all smooth once you get used to it, the levels are nice and movement is punchy. overall really enjoyed it!
i didn't experience any weird bugs. i'm a little annoyed by the blocks having a diagonal corner but you still collide with it as if it's a square, but it doesn't affect very many of the levels
Thanks! I was worried about the difficulty, but I think it turned out as being more 'difficult but fair' than 'annoyingly difficult'.
Also as for the blocks - that was mostly to make the levels look more interesting, but I didn't want to implement slopes so I just kept the whole rectangle collider. Probably not the best decision, but it's not gamebreaking or anything
Hey, i really liked this game. The frustration of barely not making it to the goal kept me playing it for longer than i expected xD
Also the quick transition to retrying a level is very nice
That's an incledible game, I loved it! it's simples and elegant. congratulations!
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