Thanks for playing!
I'm still looking into that particular softlock. I'm also still chasing down some random things.
That chicken soft-lock should be much harder to do now but it's still possible. I removed some unnecessary colliders. Still trying to play around with the movement speed stuff-- did you play webgl or windows? (in some cases the movement speed depends on platform for some god forsaken reason)
Thanks for playing! : )
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Hi! Thanks for playing!
The chest softlock should be fixed-- it was caused by the character controller attempting to open the chest after it already had been opened.
While you make some valid points about the timer, I feel like removing would undermine the point of the game and how it relates to the themes of this jam. I really appreciate the feedback though!
Thanks again,
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I'll increase the walking speed to make the ruining in circles slightly less annoying. Chimkin, interactions and some jank also on list to fix.
The music is scored to be exactly 5 minutes so I'm hesitant to increase the time but will consider it after other adjustments are made.
Thanks for playing!
Cirno couldn't do it without your help!
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Which ones? Can you link the videos please?
The problematic score are ones that are above the max theoretical score (full combo + perfect) and that don't follow expected scoring conventions.
There may also be outages in the backend that prevented scores from being updated.
Also please note that entries whose usernames contain political messaging, links and other unwanted content are removed periodically.
Please provide more information and I'll look into it carefully.
Thank you for bringing this to my attention :)
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Oh wow! Thank you! :D
I was wondering where that bump in views from twitter in my analytics were coming from hahaha.
I had deleted my twitter account a few years ago but since I wanted to see the post you made I decided to make one again for the occasion.
I'm not sure how twitter works but I think my handle is @AsyncFish :)
Thanks for playing!
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There are some levels where I unintentionally allowed for trivial solutions and didn't adjust the scoring accordingly. (Doggo bump is one of them)
...Probably the result of making the levels after pulling an all nighter...
None of the elements in code (including the dog) use any randomness. There are some cases where the dog may notice things inconsistently at low framerates though.
Thanks for playing!
I hope you enjoyed the presentation at least :)
Good morning! Thanks for letting me know. I have fixed the issue with the download/archive.
The problem was that I zipped the game using a specific configuration in 7Zip that windows is unable to understand.
I am working on the WebGL version, it may be up in 10 minutes if the build cooperates. The build did not cooperate, I'll have to look at this later.
Enjoy :)
I couldn't seem to find any taxi customers, and fitting with the theme of the jam it was really difficult to get the car towards the indicator due to some modifiers. I realize my first comment didn't sound like I really appreciated it. It's a great looking game and I think you did a great job in the time given! Keep up the good work!