Oh wait, my mistake! I forgot to update to the latest firmware, it works fine now! Sorry for any confusion.
Sciman101
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A member registered May 04, 2016 · View creator page →
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A short precision platformer where every action is limited. Made for the GMTK20 game jam
Platformer
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A simple, fast paced bullet hell - Dodge the incoming projectiles with your cursor!
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Same error still, unfortunately :( Here’s the error my Playdate is spitting out.
components/textSprite.lua:36: invalid bitmap size: 3x0
stack traceback:
[C]: in field 'new'
components/textSprite.lua:36: in method 'updateText'
components:textSprite.lua:17: in field 'init'
CoreLibs/object.lua:70: in global 'TextSprite'
room/setupRooms.lua:50: in field '?'
roomy-playdate.lua:140: in method 'emit'
roomy-playdate.lua:156: in method 'enter'
main.lua:117: in function <main.lua:113>
Hope that helps!
itch.io Community » itch.io » itch app Development · Posted in Grid view for collections/installed items?
itch.io Community » itch.io » itch app Development · Created a new topic Grid view for collections/installed items?
a memoriam to a fallen furry friend comments · Posted in a memoriam to a fallen furry friend comments
Sciman's Adventures - An Unexpected Christmas comments · Posted in Sciman's Adventures - An Unexpected Christmas comments
Orbital Breakout jam comments · Replied to ROOK RULES: Straight Forward Gaming in Orbital Breakout jam comments
The walljump is a little finnicky, yeah - you need to hold the button against the wall, the tap jump.
Also I'm not sure for your other question - the way the game works is the button timer goes down as long as the key is held, and each timer maxes out at 1 second. Theoretically tapping it would work, it'd just drain for as long as you tapped.
Hope it was ok for you, regardless!