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Greasy Machinery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3397 | 2.419 | 2.846 |
Fun | #3467 | 2.288 | 2.692 |
Originality | #3480 | 2.550 | 3.000 |
Presentation | #3660 | 2.353 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You lose control of some inputs and need to fix it before it's to late
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I enjoyed this! I was happily surprised that when things break, they arent broken forever because I was a bit worried about that. I don't know if the repairs are randomized, but once my movement broke, it never got fixed, only my attacks did. Are the movements not repairable?
You can have up to two pieces broken at any time.
Once your "heat" reaches zero, one of your broken pieces is automatically repaired.
In order to repair the other, you have to "auto fix", which costs points and prevents your movement for a brief moment
The mechanics works pretty well with the jam theme. Good idea, well done ^^
It was a bit hard to keep track of what was broken at what time, and it wasn't obvious to me what the bars on the bottom left were supposed to represent, why/when stuff fixed (Automatically? I had a button called autofix, I don't know what it did). A warning/notification that something is broken when you try to use it would also be nice (I was trying to left/right click a lot while one of the weapons was broken). Kind of fun, though!
thanks for the feedback! we messed up a bit with planning the game and ended with some features missing a lot of polish and explanation.